In Development

This page features all of the officially announced upcoming features in Warframe and tracks what is known to currently be in development. This InDev page will only list items shared on official sources.

Prime Information

Next Prime frame: TBD
Other Prime features: TBD

For more information on prime warframes, check the Warframe Release and Prime Log.




Reworks in progress:

  • Nothing new to share at this time. Expect tentative adjustments to Hydroid, Oberon, and/or Zephyr.


  • Only confirmed that Excalibur Umbra is coming to the global build. Everything else is still TBD (Devstream 61) Considered to be Coming Soon™
  • The Umbra reveal is intended to be on par with the Focus System reveal. DE does not want to give away any more information than necessary, but it is currently being created and not just a concept at this point. (Devstream 74)
  • There will be a third quest following The War Within which will feature/unveil the Umbra and provide a deeper exploration of what the warframes are. (Devstream 79)
  • Acknowledged on Devstream 85 (2), but no new information has been shared at this time.



  • Upcoming Weapon(s):
    • A new Tenno Pump Shotgun (Devstream 84)
      • Animations and models are still being worked on. No ETA available. (Devstream 88)
    • The Lunaro Arcata is coming for PvE (Devstream 78)
      • Development on this weapon has been on hold for a while now. There is not an ETA for its arrival or when development will resume. (Devstream 88)
      • This weapon utilizes the Lunaro ball by launching it at enemies to deal damage. It is considered a new school of throwing weapon (no comment was made on stances). You attack enemies by throwing the ball or can use shoulder checks and tackles while you’re carrying the ball.
    • Procedurally generated Sentient/Focus-related weapons  (2016 PAX East Panel, Twitter)
      • Still in development as of Devstream 85. It will be a new class of weapon which still uses an ammo system. Damage with this weapon is meant to be rewarding for skillful play.
      • Still in early concept stages. Images shown below (combined with upcoming Sentient enemy design)

Reworks and Changes:

  • The early Beta weapons Lato and Braton Vandal variants might make a return, but no ETA was given. (Devstream 77)


  • Nothing new to share at this time


  • Kubrows and Kavats
    • More Kavat species are planned but no information was shared on what they might be yet (Devstream 82)
  • Sentinels
    • Nothing new to share at this time.


  • Older mods which have become outdated (such as status-only weapon mods) may be revisited before Damage 3.0. (Devstream 86)
  • Mods like Combustion Beam are being worked on right now were being considered to have scaling benefits as opposed to flat bonuses. (Devstream 72) New mods have been introduced to the game which offer some scaling, but not as described on this Devstream.
  • Syndicate Augments
    • Warframes
    • Weapons
      • Nothing new to share at this time.
  • Melee Stance Mods
    • Nothing new to share at this time.

Arcane Enhancements

Nothing new to share at this time.



  • General
    • A “Mission Builder” is on the way for Clan Warlords soon™. You can select a mission type, tile set, enemy level, which enemies to populate the mission, a VIP to protect, and an NPC ally to spawn in at the start of the mission. This is just an early version of the idea and DE will probably consider balance concerns in regards to spawning in specific enemy types to create hyper-efficient farming missions. (Devstream 81)
    • DE has an open thread taking suggestions for mission ideas on the Official Forums.
  •  Trials
    • Trial mission design is on hold until further notice (Devstream 75, Tenno Live 2016)
      • Content from the trials, such as tiles and parkour objectives, can be expected to make their way into standard missions in the future, however. Note: Infested Salvage, a new mission type in Update 19.5, plays very similarly to The Jordas Verdict Stage 1 Decoding.
  • Sorties
    • Further adjustments to the Sortie reward table are being considered (Devstream 85)
    • Archwing missions might be added to the Sortie mission tables at a later date, after further polish is given to the Archwing game mode. (Devstream 86)
  • Relics & Fissures
    • Nothing new to share at this time.
  • Standard Missions
    • DE is exploring options to draw players to the Kuva Fortress. Possibly a new lore oriented drop related to an upcoming new character. (Devstream 85, Devstream 85) A new stance has been added already: Sovereign Outcast for the Tonfa weapon class from Heavy Kuva Gunners. Synthula alerts are only generated on this node as well.
  • Archwing Missions
    • Archwing exploration-based mission was being worked at one point, but not implemented because it was not “compelling” (Devstream 75)
  • Dark Sectors
    • Still in development as of Devstream 86. Resembles an RTS with indirect PvP, but still competitive in nature.
    • The return of Dark Sectors will place a greater emphasis on exploration and offer a way for your Clan to work together and expand. The Specters (introduced in Specters of the Rail) may also player a role in the Dark Sectors. (Devstream 77)
    • Dark Sector rework is in progress (Devstream 69)
      • It will be a communal activity rather than a PvP one. No longer contested locations. (Devstream 71)
  • Events
    • DE is planning to return to the method of using events to introduce and test new content (similar to the Survival Weekend Event). After the event is over, DE will take a bit of time to fine-tune it and then reintroduce it as a standard gameplay mode in the future. (Devstream 81) Note: The Index has been introduced this way so far, but the Pacifism Defect is not yet a standard mission type.
    • DE plans to make events happen more often in the future. (2016 PAX East Panel, Devstream 73) Note: There have been events since both of these points, but not at a regular frequency as implied.
  • Quests
    • There will be a quest for the Umbra reveal which will provide a deeper exploration of what the warframes are. (Devstream 79)


  • A remaster of the Earth tile set is on the way (Devstream 85). More updates were shown on Devstream 89.
  • HDR support is inbound for XB1 with plans to take it to as many platforms (Devstream 81)
    • Will likely arrive for consoles first and then make its way to PC (Devstream 85)
  • A variety of environmental and graphical changes are on the way (Devstream 81):
    • DX12 and Vulkan are being considered long term but are not currently in development. They will be explored further after HDR support is implemented and UI rendering is improved. (Devstream 85) Note: Update 20 included adjustments for 4K UI, but more changes may be on the way.
    • Foliage mesh generation for more lush vegetation (Twitter) Technically added in Update 19.5 with Nidus’ Ravenous ability, but not implemented on Earth yet.
    • Vertex planes are being added to tiles to allow for more randomization
    • New art tools for creating some more randomization across similar items. Unclear if this has been implemented or not yet – I assume it has been.
    • Volumetric Lighting (Added in Update 19: The War Within)
    • Mirror rendering


  • Initially being introduced as a part of the upcoming reworked Ambulas encounter, these new Corpus dropships will be coming to the open world environments (such as the Corpus Ice Planet and Corpus Outpost tile sets) to deploy reinforcements. Part of the inspiration for the development of this new unit is to address how spawning mechanics in large tiles feel a bit awkward as enemies manifest out of thin air. They are equipped with deployable MOAs and turrets on the exterior in addition to the units carried inside. (Devstream 87)
  • Infested Eximus units will be receiving “weakpoints” which leave them invulnerable to damage until the weakpoints are destroyed. The higher the enemy level, the higher the chance of a weakpoint (or multiple weakpoints) appearing. (Devstream 87) Potentially scrapped or sent back to the drawing board, though the Update 20 patch notes alluded to weakpoints.
  • The Shadow Stalker’s Acolytes may be making a return to the game in a new way. (Devstream 85)
  • Ambulas, the boss / assassination target of Pluto, is next in line to receive a rework (Devstream 85)
    • A new model and new encounter on on the way. The new encounter will be similar to the Raptor fight in that multiple Ambulas units must be destroyed.
  • Hunhow and the Sentients
    • Upcoming Carrier Sentient enemy. Deploys new Conculysts/Battlysts by absorbing the essence they disperse when destroyed and using that to empower a new unit. (Devstream 87)
    • Upcoming Exo-Suit Sentient enemy (2016 PAX East Panel)


  • Dark Sector rework is in progress, but it will no longer be PvP. Refer to Gameplay – Missions above.

General Combat and Miscellaneous

  • Crowd-sourced dedicated server improvements are planned. They are currently limited to Windows operating systems and appears to require a full installation of Warframe. Pending the success of these servers it is possible to expand upon it in the future. (Devstream 73, Devstream 76, Devstream 77, Devstream 78, Devstream 81) These servers have been implemented, but sources will remain available on this page until further plans for PvE are unveiled.
  • Changes are coming to Shields in the near future (soon™). Digital Extremes is experimenting with the mechanic of Shield-Gating — a way to prevent excess damage from spilling over to health when shields are depleted. (Devstream 79)
    • The developer assigned to this task was pulled and the experiment was put on pause. It is still being worked on, but there is not an ETA available yet. (Devstream 81)
    • Still being worked on, but not yet ready for testing. (Devstream 86)

Cosmetics & Customization

Upcoming Warframe C&C

Upcoming Weapon C&C

  • Nothing new to share at this time.

Upcoming Companion C&C

  • Sentinels
    • Nothing new to share at this time.
  • Kubrows
    • Nothing new to share at this time.
  • Kavats
    • Nothing new to share at this time.

Upcoming Operator C&C

  • Nothing new to share at this time.

Upcoming Miscellaneous C&C

System Reworks / Overhauls

“Damage 3.0”

  • Damage System changes are on the way, but DE is being cautious about implementing them all at once. (Devstream 79, Devstream 80). Note: Riven Mods are not likely part of this discussion… or at least don’t seem to be.
    • Changes are still planned, but no details have been shared at this point (Devstream 83).
    • Damage 3.0 will be placing a greater emphasis on re-balancing enemies rather than re-balancing weapons/mods. (Devstream 85)
    • Gameplay will still be oriented around the few against many, but not necessarily include AI overhauls for common enemy types. (Devstream 85)
  • Concerns with “must-have” mods are being discussed internally (Devstream 44 No longer the focus as of Devstream 85.

Environmental Hazards 2.0

  • Rather than being random mission variants you cannot plan for, environmental hazards will become temporarily active on a node and display information when selecting a mission so that players can prepare their loadouts for the mission. (Devstream 73)
    • This was partially implemented as part of Sabotage 2.0 for Ship-based tile sets.

Rewards and Progression Systems

 Mastery Rank

  • Nothing new to share at this time.



  • There are plans to “take a sledgehammer” to the Focus system and get it up to speed with the new systems introduced with The War Within, but no details have been shared at this time. (Devstream 83)


Orbiter Systems

  • Helminth Cyst permanent removal is planned to arrive soon. Once the Syndicate Assassination/Salvation system is fully implemented there will be a new way to reinfect yourself. (Devstream 85, Devstream 85) Removal has been implemented.


  • Replayable quests were planned for Update 19 (Devstream 74)
    • They are still being worked on as of Devstream 81, but there is not an ETA for the widespread functionality. Currently only The Second Dream, The War Within, and Octavia’s Anthem are replayable.
    • On Devstream 82 the devs revealed the first replayable quest will be The Second Dream. Already live in the retail client.


  • VIP Assassination and Salvation systems implementing a system similar to the Shadow of Mordor Nemesis System will be implemented as a part of Syndicates (Devstream 80)
    • This system will also reveal the mystery behind the Infested door (and presumably the door opposite of it) on the Orbiter.
    • The enemies are individual to the player and designed to scale with your level. If you fail, the enemies become more powerful.
    • This new system will have the players make stakes for rewards: If you fail to accomplish the task, you will lose Syndicate standing.
    • It is intended for long-time players as another piece of the overall Warframe endgame (Devstream 81)
  • All of the above could potentially be scrapped as of Devstream 86.
    • Now being referred to as only “Syndicate Assassinations” by the developers. No mention of “Salvation” was made on the stream.
    • Will be a Clan-based system in the Dojo.
    • Procedurally generated enemy cells will be created for a Clan to chase after a kingpin by defeating its sergeants and lieutenants.
    • Rewards are still being worked on.
  • Now being referred to as “Enemy Cells.” (Devstream 87)
    • The closer you get to the kingpin at the head of an organization, the more they fight back against you. It is an evolved version of how the Stalker marks a target for defeating a boss and then attacks in another mission.
    • Clans will also be receiving a new “Rank” system in the near future which will impact your Clan’s options for Enemy Cells. The more Enemy Cells you take down, the more (core) structures you build in your Dojo (not decorations/hallways), the more research your Clan completes, the more your Clan’s Affinity/Rank will increase. The new rank system will retroactively be added for Clans which have already built/researched items. Most of this system is planned around group activity, but solo Ghost Clans were acknowledged.
    • A quick preview of the upcoming Clan Affinity System UI was shown on Devstream 89

User Interface and Account Management

Nothing new to share at this time. There is a thread on the official forums about 4K support adjustments, but nothing concrete as of yet: “4K UI Support: Part 2

Coming Soon™

For the things we’ve heard were coming up Soon™ or being worked on which have not been updated or spoken about in over a year.

  • * Syndicate weapon augments were being worked on (Devstream 72) — Confirmed privately that these augments are functional (though maybe not exactly as shown below), but have not yet been implemented.
    • Miter (Steel Meridian): Up to 90% chance to instantly break Nullifier bubbles
    • Silva & Aegis (Arbiters of Hexis): Absorb 50% of incoming projectile damage while blocking which can be released as extra damage on your next charged attack
    • Obex (Cephalon Suda): Causes lethal, channeled ground finishers resulting in enemies exploding (dealing damage either up to 1000 blast type damage or some kind of scaled damage)
    • Lanka (The Perrin Sequence): Causes airborn units to turn into stunning arc traps when killed
    • Kunai (Red Veil): Increases magazine by 200%
    • Panthera (New Loka): Alternate fire has a chance to disarm enemies
  • * New, larger Archwing enemies (Devstream 71)
    • Confirmed privately that this has not been progressed on since concepts.
  • * Adjustments to Bleedout (Devstream 70)

    • Confirmed privately that no other changes are expected.
  • * Improvements to Warframe scaling (Devstream 69)
    • Short list of changes since:
      • Mag’s rework removed the scaling mechanics based on enemy stats.
      • Original rework plans shared for Volt included scaling based on enemy level, but was not implemented as such.
      • Nidus’ abilities have a synergistic scaling, but not based on enemy stats.
      • Octavia has some form of scaling with Mallet, but not based on enemy stats.
      • Limbo’s rework has scaling based on enemy stats.
    • Confirmed privately that this is still being worked on.
  • Zephyr ZephyrIcon Deluxe Skin (Devstream 67, Devstream 67 Official Overview). Shown below on the left is the original display. The images to its right are new versions as of Devstream 79 – the energy wings glow on performing bullet jumps and using abilities.
    • Still being worked on, but there is not an ETA (Devstream 85)
  • Stance Mod acquisition methods are being experimented with, but nothing is set in stone yet. (Devstream 67)
    • New methods have been brought in with The Silver Grove update for select stances, but not to the extent discussed in this Devstream.
  • Sortie token system (Devstream 66Note: Three iterations have been made to the Sortie reward pools. Tokens might not be off the table, but not likely to come.
  • * Private Chat Channels (Devstream 61) and further chat improvements (Devstream 65) are planned. Images of a mock-up are shown on DS61 while DS65 announced plans to launch the changes in Update 19. Note: Some more improvements arrived with the Specters of the Rail update, but not the full scope as described on those Devstreams.
    • Confirmed privately to be on hold at the moment.
  • Immortal skins are planned for all new warframes (Devstream 63)
    • No source, but was privately confirmed to no longer be on the docket… and then a “new lease on life”! More details to follow soon™.
  • Mastery Rank Assignments: The requirements of MR on various gear will be adjusted. (Devstream 59) Note: Minor adjustments were made in Update 20.
  • Player-created quests (Tenno Live 2014)
  • Nightmare version of The Jordas Verdict (Devstream 50)
    • As mentioned elsewhere on this page, further Trial development is currently on indefinite hold.
  • Nef Anyo (Devstream 51, Official Devstream 51 Overview) are in development.
    • Still in progress, but not soon (Devstream 85)
    • Planned to be the next big Corpus boss fight / update (Tenno Live 2016) Proven not to be the case – The Raptor was reworked first and next Ambulas will be.
    • Nef Anyo model(s) (updated from Devstream 87):
  • Dagger rework was mentioned along the lines of the Shotgun and Sniper reworks (Devstream 50)
    • Still a possibility, but expect another type of blade to see some work done first.
  • Dojo Obstacle Course changes. Possibly modular creation tools for Clans to make their own. (Devstream 44, 2016 PAX Australia)
  • * Adjustable UI which allows players to resize UI elements individually. (Devstream 23)

Items with an asterisk (*) at the beginning have been privately confirmed to no longer be in development. Unfortunately, I cannot provide a source for these claims.


For the things that were mentioned in Devstreams and other official sources but not expanded upon to a concrete degree. More than a “yup” but less than “we’re working on it right now” and generally reserved for less intensive tasks.

  • Cloth physics for Volt. (Devstream 88)
  • The “Chroma” unit from Dark Sector may be added as a stealth-focused enemy in the near future. (Devstream 87)
  • Further gameplay options in light of The War Within for the new Transference system are being considered and experimented with, but nothing is finalized yet (Devstream 83)
  • Animation for and unlocking more areas for the Operator are on the way (Devstream 83) Note: The Operator can perform some emotes.
  • A Focus System overhaul is being considered as the next main focus after The War Within launches (Devstream 81)
  • Improvements to Kavat Genetic Code acquisitions are being considered (Devstream 81) Note: New Alert missions with Genetic Codes were added.
  • Dojo 2.0 is still planned, but not the main focus of development right now (2016 PAX West) Note: This may have been intended to be more about Clans in general and the Clan Affinity system added in Update 20.
  • Re-assigning color values for Chroma’s elemental affinity energy color options (2016 PAX East Panel)
    • Confirmed privately to not have been put on the docket.