In Development

amThis page features all of the officially announced upcoming features in Warframe and tracks what is known to currently be in development. This InDev page will only list items shared on official sources.

Prime Information

Next Prime frame: Oberon Prime
Other Prime features: Sybaris Prime (Primary), Silva & Aegis Prime (Melee), Aroka Prime Sugatra (Melee Cosmetic), Surika Prime Syandana (Warframe Cosmetic).

Source is from the Official Website. For more information on prime warframes, check the Warframe Release and Prime Log.



New Warframe Concept: ???

  • One of the first warframe concept shopped since Mynki’s departure from Digital Extremes. Credits to this warframe’s concept goes to Scott. Only a colorized sketch was shown, details about the warframe and it’s theme are still under lock and key. (Devstream 93)

New Warframe: Harrow

  • Designated the “Priest Frame” prior to being named, this warframe will be for precision firefights and self-sacrifice for the benefit of its allies. This warframe will be featured in an upcoming quest related to the Red Veil Syndicate which plays as a darker counterpoint to Octavia’s quest (Devstream 90).
  • The new warframe has a name: Harrow. Some of the animations and abilities are not yet ready, but the model was shown off on the stream. A release comic is planned for Harrow (Devstream 91)
  • An alternate helmet is ready to launch with Harrow’s release. (Devstream 93)
  • Updates shown on Devstream 92:
    • Abilities:
      • Passive: Double capacity for Overshields.
      • #1: Unleashes chains on enemies which binds them in place. Enemies affected by the chains will restore Shields and grant Overshields
      • #2: Sacrifices all of your shields for a buff for reload and fire rate. You will also heal allies within Affinity range (50m) for a percentage of damage done.
      • #3: Spawns a spectral thurible which grants you energy for every headshot kill. The longer you hold down 3 to deploy, the more energy it costs and the more energy it restores. Can cast while moving. Updated on Devstream 93.
      • #4: Makes you invulnerable for a period of time. While invulnerable, you charge up a meter to empower your Critical Chance on headshots. The more damage absorbed, the higher the bonus. This ability cannot be recast until the headshot buff ends.


Reworks in progress:

  • Nothing new to share at this time. Expect tentative adjustments to Hydroid and/or Zephyr.


  • Warframe China received Excalibur Umbra Prime whereas the global release of Warframe will receive Excalibur Umbra (non-prime). (Devstream 58)
  • Only confirmed that Excalibur Umbra is coming to the global build. Everything else is still TBD (Devstream 61) Considered to be Coming Soon™
  • The Umbra reveal is intended to be on par with the Focus System reveal. DE does not want to give away any more information than necessary, but it is currently being created and not just a concept at this point. (Devstream 74)
  • There will be a third quest following The War Within which will feature/unveil the Umbra and provide a deeper exploration of what the warframes are. (Devstream 79)
  • Acknowledged on Devstream 85 (2), but no new information has been shared at this time.



  • Upcoming Weapon(s):
    • Orokin Razor Fan
      • A new melee weapon type (shown at PAX East which was not recorded) is still under development. Some of the animations are nearly complete and shown on the Devstream.
    • Multi-Wielding (Devstream 90):
      • Wield a melee weapon and secondary weapon simultaneously. Currently limited to the glaive class and single pistols. It will be an equip state, not a mod or stance. A gameplay preview was shown on Devstream 90 of the prototype for this new combat mode.
      • Updated gameplay on Devstream 92 demonstrates an aerial charge attack. If properly timed, it launches an energy beam of sorts.
    • Pump Shotgun(s)
      • Unnamed Pump Shotgun (Devstream 91): Appears to be Corpus-themed.
      • Tenno Pump Shotgun (Devstream 84): Animations and models are still being worked on. No ETA available. (Devstream 88)
    • The Lunaro Arcata is coming for PvE (Devstream 78)
      • Development on this weapon has been on hold for a while now. There is not an ETA for its arrival or when development will resume. (Devstream 88)
      • This weapon utilizes the Lunaro ball by launching it at enemies to deal damage. It is considered a new school of throwing weapon (no comment was made on stances). You attack enemies by throwing the ball or can use shoulder checks and tackles while you’re carrying the ball.
    • Procedurally generated Sentient/Focus-related weapons  (2016 PAX East Panel, Twitter)
      • Still in development as of Devstream 85. It will be a new class of weapon which still uses an ammo system. Damage with this weapon is meant to be rewarding for skillful play.
      • Still in early concept stages. Images shown below (combined with upcoming Sentient enemy design)

Reworks and Changes:

  • The early Beta weapons Lato and Braton Vandal variants might make a return, but no ETA was given. (Devstream 77)


  • Nothing new to share at this time


  • Kubrows and Kavats
    • More Kavat species are planned but no information was shared on what they might be yet (Devstream 82).
  • Sentinels
    • Nothing new to share at this time.


  • Melee Riven Mods are on the way (Devstream 90).
  • Older mods which have become outdated (such as status-only weapon mods) may be revisited before Damage 3.0. (Devstream 86)
  • Peculiar Mods – No official stream available, just a Periscope stream. Around 47:36 here: Steve’s Periscope
    • Meant to be vanity/cosmetic rewards without any combat value. They are being designed as status items rather than combat mods.
  • Mods like Combustion Beam are being worked on right now were being considered to have scaling benefits as opposed to flat bonuses. (Devstream 72) New mods have been introduced to the game which offer some scaling, but not as described on this Devstream.
  • Syndicate Augments
    • Warframes
    • Weapons
      • Nothing new to share at this time.
  • Melee Stance Mods
    • Nothing new to share at this time.

Arcane Enhancements

Nothing new to share at this time.



  • General
    • A “Mission Builder” is on the way for Clan Warlords soon™. You can select a mission type, tile set, enemy level, which enemies to populate the mission, a VIP to protect, and an NPC ally to spawn in at the start of the mission. This is just an early version of the idea and DE will probably consider balance concerns in regards to spawning in specific enemy types to create hyper-efficient farming missions. (Devstream 81)
      • Officially announced on Devstream 92 as being absorbed into the upcoming “Kingpin” (aka Nemesis) system.
    • DE has an open thread taking suggestions for mission ideas on the Official Forums.
  •  Trials
    • Trial mission design is on hold until further notice (Devstream 75, Tenno Live 2016)
      • Content from the trials, such as tiles and parkour objectives, can be expected to make their way into standard missions in the future, however. Note: Infested Salvage, a new mission type in Update 19.5, plays very similarly to The Jordas Verdict Stage 1 Decoding.
  • Sorties
    • Further adjustments to the Sortie reward table are being considered. (Devstream 85) Not likely to change at this time, though Steve often mentions they continue to look into reward models for the game.
    • Archwing missions might be added to the Sortie mission tables at a later date, after further polish is given to the Archwing game mode. (Devstream 86)
  • Relics & Fissures
    • Nothing new to share at this time.
  • Standard Missions
    • DE is exploring options to draw players to the Kuva Fortress. Possibly a new lore oriented drop related to an upcoming new character. (Devstream 85, Devstream 85) A new stance has been added already: Sovereign Outcast for the Tonfa weapon class from Heavy Kuva Gunners. Synthula alerts are only generated on this node as well.
  • Archwing Missions
    • Archwing exploration-based mission was being worked at one point, but not implemented because it was not “compelling” (Devstream 75)
  • Dark Sectors
    • Still in development as of Devstream 86. Resembles an RTS with indirect PvP, but still competitive in nature.
    • The return of Dark Sectors will place a greater emphasis on exploration and offer a way for your Clan to work together and expand. The Specters (introduced in Specters of the Rail) may also player a role in the Dark Sectors. (Devstream 77)
    • Dark Sector rework is in progress (Devstream 69)
      • It will be a communal activity rather than a PvP one. No longer contested locations. (Devstream 71)
  • Events
    • DE is planning to return to the method of using events to introduce and test new content (similar to the Survival Weekend Event). After the event is over, DE will take a bit of time to fine-tune it and then reintroduce it as a standard gameplay mode in the future. (Devstream 81) Note: The Index has been introduced this way so far, but the Pacifism Defect is not yet a standard mission type. Ambulas Reborn also introduced the reworked Ambulas and Condor Dropships which are now permanent additions.
    • DE plans to make events happen more often in the future. (2016 PAX East Panel, Devstream 73) Note: There have been events since both of these points, but not at a regular frequency as implied.
  • Quests
    • There will be a quest for the Umbra reveal which will provide a deeper exploration of what the warframes are. (Devstream 79)


  • A remaster of the Earth tile set is on the way (Devstream 85). More updates were shown on Devstream 89 and again on Devstream 90.
  • HDR support is inbound for XB1 with plans to take it to as many platforms (Devstream 81)
    • Will likely arrive for consoles first and then make its way to PC (Devstream 85)
  • A variety of environmental and graphical changes are on the way (Devstream 81):
    • DX12 and Vulkan are being considered long term but are not currently in development. They will be explored further after HDR support is implemented and UI rendering is improved. (Devstream 85) Note: Update 20 included adjustments for 4K UI, but more changes may be on the way.
    • Foliage mesh generation for more lush vegetation (Twitter) Technically added in Update 19.5 with Nidus’ Ravenous ability, but not implemented on Earth yet.
    • Vertex planes are being added to tiles to allow for more randomization
    • New art tools for creating some more randomization across similar items. Unclear if this has been implemented or not yet – I assume it has been.
    • Volumetric Lighting (Added in Update 19: The War Within)
    • Mirror rendering


  • Grineer drop ships concepts are being worked on. (Devstream 94)
  • More of an ambient creature than enemy, a rabbit-like animal is being added with the Earth Remaster. (Devstream 93)
  • A new chemical warfare Grineer elite force is being created. The first unit, Dubbed “Nox”, will come with a gas-based minigun. This weapon may eventually be made available for players. (Devstream 92)
      • Additional gameplay was shown on Devstream 94 (12).
  • An older NPC design (TBD if friend or foe) has finally made its way into the production line. An Avian creature is on the way (Devstream 91). Dubbed the “Jungle Bird” and likelt to be coming with the Earth remaster.
  • New Corpus and Grineer units are on the way (Devstream 90).
  • Infested Eximus units will be receiving “weakpoints” which leave them invulnerable to damage until the weakpoints are destroyed. The higher the enemy level, the higher the chance of a weakpoint (or multiple weakpoints) appearing. (Devstream 87) Potentially scrapped or sent back to the drawing board, though the Update 20 patch notes alluded to weakpoints.
  • The Shadow Stalker’s Acolytes may be making a return to the game in a new way. (Devstream 85)
  • Hunhow and the Sentients
    • Upcoming Carrier Sentient enemy. Deploys new Conculysts/Battlysts by absorbing the essence they disperse when destroyed and using that to empower a new unit. (Devstream 87)
    • Upcoming Exo-Suit Sentient enemy (2016 PAX East Panel)


  • Dark Sector rework is in progress, but it will no longer be PvP. Refer to Gameplay – Missions above.

General Combat and Miscellaneous

  • Multiplayer functionality is being worked on for the Simulacrum. (Devstream 93)
  • Crowd-sourced dedicated server improvements are planned. They are currently limited to Windows operating systems and appears to require a full installation of Warframe. Pending the success of these servers it is possible to expand upon it in the future. (Devstream 73, Devstream 76, Devstream 77, Devstream 78, Devstream 81) These servers have been implemented, but sources will remain available on this page until further plans for PvE are unveiled.
  • Changes are coming to Shields in the near future (soon™). Digital Extremes is experimenting with the mechanic of Shield-Gating — a way to prevent excess damage from spilling over to health when shields are depleted. (Devstream 79)
    • The developer assigned to this task was pulled and the experiment was put on pause. It is still being worked on, but there is not an ETA available yet. (Devstream 81)
    • Still being worked on, but not yet ready for testing. (Devstream 86)

Cosmetics & Customization

Upcoming Warframe C&C

  • Zephyr ZephyrIcon Immortal skin. (Devstream 90)
  • Two new alternate helmets are on the way: One for Equinox and one for Octavia. (Devstream 892) Octavia’s alternate helmet was released with Octavia’s update, but the Equinox helmet has been indefinitely delayed due to a file corruption issue – Devstream 93.
  • Ember  Deluxe Skin. (Devstream 84)
  • Mag MagIcon Deluxe Skin (Devstream 82)

Upcoming Weapon C&C

  • Nothing new to share at this time.

Upcoming Companion C&C

  • Sentinels
    • Nothing new to share at this time.
  • Kubrows
    • Nothing new to share at this time.
  • Kavats
    • Nothing new to share at this time.

Upcoming Operator C&C

  • Nothing new to share at this time.

Upcoming Miscellaneous C&C

  • The next update will include a new sound pack for Octavia’s Mandachord. (Devstream 94)
  • New decorations are coming for the Orbiter and possibly the Dojo. (Devstream 85)
  • Per-Item Accessory colorization options are confirmed to be on the way. (Tenno Live 2016, Devstream 80, Devstream 84) As it turns out, this had not been assigned as a task until Devstream 91. It may be limited to having separate options for just the syandana and all armor pieces share the same colors still. Confirmed on Devstream 92. Currently live, but only as a split between Syandanas and Armor.

    • This was a follow up to Mynki’s acknowledging statements in Devstream 72.

System Reworks / Overhauls

“Damage 3.0”

  • Damage System changes are on the way, but DE is being cautious about implementing them all at once. (Devstream 79, Devstream 80). Note: Riven Mods are not likely part of this discussion… or at least don’t seem to be.
    • Changes are still planned, but no details have been shared at this point (Devstream 83).
    • Damage 3.0 will be placing a greater emphasis on re-balancing enemies rather than re-balancing weapons/mods. (Devstream 85)
    • Gameplay will still be oriented around the few against many, but not necessarily include AI overhauls for common enemy types. (Devstream 85)
  • Concerns with “must-have” mods are being discussed internally (Devstream 44 No longer the focus as of Devstream 85.

Rewards and Progression Systems

 Mastery Rank

  • Nothing new to share at this time.



  • There are plans to “take a sledgehammer” to the Focus system and get it up to speed with the new systems introduced with The War Within, but no details have been shared at this time. (Devstream 83)
    • Planned to be a priority for early 2017. (Devstream 85) As we’re nearing the third quarter of 2017, this is likely not the case.


Orbiter Systems

  • Helminth Cyst permanent removal is planned to arrive soon. Once the Syndicate Assassination/Salvation system is fully implemented there will be a new way to reinfect yourself. (Devstream 85, Devstream 85) Removal has been implemented. The Syndicate Assassination/Salvation system has been dropped or absorbed into the “Kingpin” system (still tracked here under “Nemesis”).


  • Replayable quests were planned for Update 19. (Devstream 74) Some replayable quests are now available, but not all.
    • They are still being worked on as of Devstream 81, but there is not an ETA for the widespread functionality. Currently only The Second Dream, The War Within, and Octavia’s Anthem are replayable.
    • On Devstream 82 the devs revealed the first replayable quest will be The Second Dream. Already live in the retail client.


  • VIP Assassination and Salvation systems implementing a system similar to the Shadow of Mordor Nemesis System will be implemented as a part of Syndicates (Devstream 80)
    • This system will also reveal the mystery behind the Infested door (and presumably the door opposite of it) on the Orbiter.
    • The enemies are individual to the player and designed to scale with your level. If you fail, the enemies become more powerful.
    • This new system will have the players make stakes for rewards: If you fail to accomplish the task, you will lose Syndicate standing.
    • It is intended for long-time players as another piece of the overall Warframe endgame (Devstream 81)
  • All of the above could potentially be scrapped as of Devstream 86.
    • Now being referred to as only “Syndicate Assassinations” by the developers. No mention of “Salvation” was made on the stream.
    • Will be a Clan-based system in the Dojo.
    • Procedurally generated enemy cells will be created for a Clan to chase after a kingpin by defeating its sergeants and lieutenants.
    • Rewards are still being worked on.
  • Now being referred to as “Enemy Cells.” (Devstream 87)
    • The closer you get to the kingpin at the head of an organization, the more they fight back against you. It is an evolved version of how the Stalker marks a target for defeating a boss and then attacks in another mission.
    • Clans will also be receiving a new “Rank” system in the near future which will impact your Clan’s options for Enemy Cells. The more Enemy Cells you take down, the more (core) structures you build in your Dojo (not decorations/hallways), the more research your Clan completes, the more your Clan’s Affinity/Rank will increase. The new rank system will retroactively be added for Clans which have already built/researched items. Most of this system is planned around group activity, but solo Ghost Clans were acknowledged.
    • A quick preview of the upcoming Clan Affinity System UI was shown on Devstream 89.
  • New unique enemies are being made as VIP targets for the Nemesis system. (Devstream 91)

User Interface and Account Management

Friends List Notes

In an upcoming update, players will be able to create notes for players on their friend list. You will also be able to send a note with a friend request. (Devstream 94)

Arsenal Improvements

The Arsenal will be updated to show when a mod is equipped by a warframe or sentinel weapon. (Devstream 93)

Coming Soon™

For the things we’ve heard were coming up Soon™ or being worked on which have not been updated or spoken about in over a year.

  • Environmental Hazards 2.0: Rather than being random mission variants you cannot plan for, environmental hazards will become temporarily active on a node and display information when selecting a mission so that players can prepare their loadouts for the mission. (Devstream 73)
  • * New, larger Archwing enemies (Devstream 71)
    • Confirmed privately that this has not been progressed on since concepts.
  • * Adjustments to Bleedout (Devstream 70)

    • Confirmed privately that no other changes are expected.
  • * Improvements to Warframe scaling (Devstream 69)
    • Short list of changes since:
      • Mag’s rework removed the scaling mechanics based on enemy stats.
      • Original rework plans shared for Volt included scaling based on enemy level, but was not implemented as such.
      • Nidus’ abilities have a synergistic scaling, but not based on enemy stats.
      • Octavia has some form of scaling with Mallet, but not based on enemy stats.
      • Limbo’s rework has scaling based on enemy stats.
    • Confirmed privately that this is still being worked on.
  • Zephyr ZephyrIcon Deluxe Skin (Devstream 67, Devstream 67 Official Overview). Shown below on the left is the original display. The images to its right are new versions as of Devstream 79 – the energy wings glow on performing bullet jumps and using abilities.
    • Still being worked on, but there is not an ETA (Devstream 85)
  • Stance Mod acquisition methods are being experimented with, but nothing is set in stone yet. (Devstream 67)
    • New methods have been brought in with The Silver Grove update for select stances, but not to the extent discussed in this Devstream.
  • Sortie token system (Devstream 66Note: Three iterations have been made to the Sortie reward pools. Tokens might not be off the table, but not likely to come.
  • * Private Chat Channels (Devstream 61) and further chat improvements (Devstream 65) are planned. Images of a mock-up are shown on DS61 while DS65 announced plans to launch the changes in Update 19. Note: Some more improvements arrived with the Specters of the Rail update, but not the full scope as described on those Devstreams.
    • Confirmed privately to be on hold at the moment.
  • Immortal skins are planned for all new warframes (Devstream 63)
    • No source, but was privately confirmed to no longer be on the docket… and then a “new lease on life”! More details to follow soon™.
  • Mastery Rank Assignments: The requirements of MR on various gear will be adjusted. (Devstream 59) Note: Minor adjustments were made in Update 20.
  • Player-created quests (Tenno Live 2014)
  • Nightmare version of The Jordas Verdict (Devstream 50)
    • As mentioned elsewhere on this page, further Trial development is currently on indefinite hold.
  • Nef Anyo (Devstream 51, Official Devstream 51 Overview) are in development.
    • Still in progress, but not soon (Devstream 85)
    • Planned to be the next big Corpus boss fight / update (Tenno Live 2016) Proven not to be the case – The Raptor was reworked first and then Ambulas.
    • Nef Anyo model(s) (updated from Devstream 87):
  • Dagger rework was mentioned along the lines of the Shotgun and Sniper reworks (Devstream 50)
    • Still a possibility, but expect another type of blade to see some work done first.
  • Dojo Obstacle Course changes. Possibly modular creation tools for Clans to make their own. (Devstream 44, 2016 PAX Australia)
  • * Adjustable UI which allows players to resize UI elements individually. (Devstream 23)

Items with an asterisk (*) at the beginning have been privately confirmed to no longer be in development. Unfortunately, I cannot provide a source for these claims.


For the things that were mentioned in Devstreams and other official sources but not expanded upon to a concrete degree. More than a “yup” but less than “we’re working on it right now” and generally reserved for less intensive tasks.

  • Alert state modification for enemies in Captura (and possibly Simulacrum). (Devstream 92)
  • Lore expansion for the ‘creator of all mods’ behind the Riven Mods. You can see the current proof-of-concept here: Official Website. This page was launched with The War Within update, but there has not been an expansion upon it. Steve hopes to tackle it in the future. (Devstream 92)
  • MOA companion for players. (Devstream 92)
  • More Prisma weapons, but with more uniqueness. (Devstream 92)
  • Operator Cosmetic customization slots (i.e. A, B, C). (Devstream 92)
  • New incentives to go back to Earth. (Devstream 91)
  • Zephyr rework. (Devstream 90)
  • Rebuilding Relays as a community-wide event. (Devstream 90)
  • The return of wall running is something the developers want to get to. (Devstream 90)
  • Cloth physics for Volt. (Devstream 88)
  • The “Chroma” unit from Dark Sector may be added as a stealth-focused enemy in the near future. (Devstream 87)
  • Further gameplay options in light of The War Within for the new Transference system are being considered and experimented with, but nothing is finalized yet (Devstream 83)
  • Animation for and unlocking more areas for the Operator are on the way (Devstream 83) Note: The Operator can perform some emotes.
  • A Focus System overhaul is being considered as the next main focus after The War Within launches (Devstream 81)
  • Improvements to Kavat Genetic Code acquisitions are being considered (Devstream 81) Note: New Alert missions with Genetic Codes were added.
  • Dojo 2.0 is still planned, but not the main focus of development right now (2016 PAX West) Note: This may have been intended to be more about Clans in general and the Clan Affinity system added in Update 20.
  • Re-assigning color values for Chroma’s elemental affinity energy color options (2016 PAX East Panel)
    • Confirmed privately to not have been put on the docket.