Warframe Update 22.0: Plains of Eidolon

Main Features: A new warframe and quest to acquire her. Key features include the Plains of Eidolon Landscape and two Syndicate factions, additional craftable weapons, Grineer faction units and Sentient-based units, and Focus 2.0. Sniper weapons were rebalanced in this update.

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Update 22

The highly anticipated Plains of Eidolon update is here! 

Our biggest update, ever, Plains of Eidolon has finally arrived! First off, thank you for checking it out!

If you’re new to Warframe – oh hi! You’ve arrived at an interesting time in our multi-year journey. We hope you’ll stay a while and join our little space-ninja community. Cetus and its open landscape, Plains of Eidolon, have been placed early on in the progression path on Earth so that you can experience them as soon as possible!

If you’re a Founder – a Veteran – a Prime Access supporter – please know that it is by your hand that this crazy update is even possible. This update is dedicated to you.

Plains of Eidolon, with its expansive landscape and all-new dynamic game systems, represents the ongoing evolution of Warframe. Our continuing mission: to create a game that feels alive, that challenges its creators and its players alike. A game that lives up to the amazing community that has grown around it.

Happy Fishing, Tenno!
LOVE,
THE WARFRAME TEAM

Some quick facts you might want to know about how Cetus & the Plains of Eidolon work!

The Plains of Eidolon and Cetus operate on a persistent asymmetrical Day/Night Cycle. As the sun rises and sets, different gameplay systems become available! The details are:

  • The ‘Day’ cycle lasts 100 minutes.
  • The ‘Night’ cycle lasts 50 minutes.
  • The full cycle is 150 minutes (Day + Night).
  • You can get BOUNTIES from Konzu in Cetus – these are missions that increase your standing and earn you rewards. You can do this DAY or NIGHT!
  • INCURSIONS are random events that will occur in the Plains if you haven’t selected a Bounty before you depart. These only happen in the DAY!
  • At NIGHT you can engage in the TERALYST HUNT.
  • Ostron Vendors are accessible in Cetus at any time!

These Update notes have close to 25 pages of information explaining the Update. The Plains of Eidolon is new for all Tenno – take your time and enjoy discovering how to make your way through the systems.

To have these Update notes be as clear as they can, we will categorize the main additions in two main categories:

CETUS & THE QUILLS & THE OSTRONS – the Colony and the Colonists.
&
THE PLAINS OF EIDOLON – the Open Landscape. 

CETUS & THE OSTRONS!

A tight knit band of merchants, hucksters, and survivors, the Ostrons call Cetus their home. The town was built around an Orokin Tower that both protects and nourishes them. Gold for blood. Blood for gold.

Cetus requires you to earn Standing to unlock rewards from its people. The Daily Standing Cap for Cetus works identically to all other Syndicates, and can be viewed under your Profile!

As you venture through Cetus, you will encounter many unique townspeople. Pay close attention to their barks and replies, for each encounter can tell a different story:

Fishing tackle, bait, and mounting – Fisher Hai-Luk
Fishing! Feed yourself and the ones you love! Spears, bait, and a lifetime of knowledge! Fisher Hai-Luk, at your service!

Mining – Old Man Suumbaat
Let Old Man Suumbaat help you draw wealth from the Plains! All your mining needs catered to  right here!

Masks and Oddities – Nakak
Knickknacks and oddities!

  • FOSFORs can also be purchased from Nakak! Fosfors do more than just signal your position – blast these flares into the sky (when equipped in your Gear wheel) for a significantly increased Affinity Range while active!

Animals – Master Teasonai
Unique Kubrow & Kavat Gene Masking Kits and Orbiter decorations! A hunter should take pride in their animal.

Bounty Giver – Konzu
Handy with gun or blade? Cetus needs you.

Zaw Weapon Assembly (Modular Weapons) – Hok’s Anvil

You have long dreamed of your perfect blade! Dream no longer, at master craftsman Hok’s anvil your dreams will become reality. Stoke your fires of creativity!

Hok offers a variety of services and is your gateway to modular Melee weapons called ‘Zaws’. Through Cetus you can acquire components to forge your very own Zaw! Be sure to view Hok’s Other Services to find out how to make your Zaw (and other Melee weapons) your own!

Exodia are a new series of enhancements used on Zaws – they work similarly to Arcanes and are technology accessible from the Ostron people. You can install an Exodia on your Zaw in your Foundry in the ‘Arcanes’ section.

CETUS: 
Cetus itself has Standing you can earn to increase your favor with the Ostron people.
There are 5 ranks possible on Cetus:
1: Offworlder
2: Visitor
3: Trusted
4: Surah
5: Kin

THE QUILLS: Eidolon Hunter & Focus 2.0

A mysterious group you can engage with and earn Standing for if you’ve finished The War Within!

You can earn to earn favor with the Quills (separate from Cetus Standing/limit).
There are 5 ranks possible:
1: Mote
2: Observer
3: Adherent
4: Instrument
5: Architect

PLAINS OF EIDOLON

The Plains of Eidolon is an ancient battlefield where Sentients fought to destroy the Orokin Tower that the Ostrons now call home. The Sentients failed and died, leaving behind an ancient graveyard throughout the Landscape. The towering Spectral Sentients known as Eidolons survived the Old War. Every night they ascend from the waters and wander the Plains in search of what they’ve lost. Small, deadly Sentients appear throughout the Plains and protect the Eidolon. At daybreak, they disappear and wait for night to emerge once more.

The Grineer have organized drilling stations and sprawling outposts throughout the Plains to excavate the technology of the Old War. Fight Grineer during the day and clear out their bases, but be fast as these Grineer will call reinforcements when they spot danger. As you venture deeper into the Plains, there will be tougher Grineer enemies so come prepared. When night falls, some Grineer will retreat to their camps and attempt to wait it out while reinforcing their outposts and repairing their equipment for the new day.

Saving your Progress on the Plains happens in a number of ways – most of which are automatic!

1) If you return to Cetus through the gates at any point, your mission concludes and all progress is saved.
2) If you return to your Landing Craft via the escape menu.
3) All progress is automatically saved on completing Bounties or Incursions.
4) Fishing, Mining, or using consumables results in a specific save of that content (fish caught, minerals extracted, consumables used).

Here’s what the Plains of Eidolon have to offer: 

Spearfishing!

Experience the great outdoors as you fish in the rivers and streams. Catch a variety of fish species throughout the Plains and bring them back to Cetus. Expect to find:

  • Mawfish
  • Yogwun
  • Charc Eeel
  • Tralok
  • Mortus Lungfish
  • Sharrac
  • Murkray
  • Norg
  • Cuthol
  • Glappid
  • Khut-Khut
  • Karkina
  • Goopolla

The fish of the plains are prized by the Ostrons because they can feed but also provide resources to the people.

Visit Fisher Hai-Luk in Cetus to purchase a fishing spear for Standing and Resources found in the Plains of Eidolon. There are 3 reusable fishing spear blueprints available for purchase, each specializing in catching specific types of fish:

  • Lanzo – The barbed prongs on this fishing spear make it easier to catch fish with smooth skin.
  • Tulok – This fishing spear features a slender blade to puncture armored plates and carapaces.
  • Peram – This fishing spear has multiple blades that allow it to pierce the hides of scaly fish.

Hai-Luk also offers Gear to aid in your fishing efforts, and 4 kinds of Bait Blueprints that may be crafted using components from filleted fish and Resources collected in the Plains.

How to spearfish: 

  • Before heading out into the Plains, add your spear of choice to your Gear wheel in your Arsenal.
  • Find a body of water, open your Gear wheel (or use your hotkey), and select your spear to enter fishing mode.
  • Aiming and shooting with the spear works just as it does when launching other spear weapons.
  • Aim at an unknowing fish and toss your spear for a chance to reel in your catch!
  • Use your equipped Bait by pressing the Alt Fire button.

Mining!

By visiting Old Man Suumbaat in Cetus, you can acquire a Cutter to carve resources straight from the rocks of the Plains. Three different reusable Cutter blueprints can be purchased for Standing:

  • Nosam Cutter – a standard tool for cutting ore and gems out of stone.
  • Focused Nosam Cutter – a more accurate variation of the Nosam Cutter.
  • Advanced Nosam Cutter – enhanced with cybernetics, this tool is able to locate nearby gems and ore veins and has a chance to retrieve Eidolon Gems.

Once you have acquired your blueprint and crafted your Cutter, enter the Plains. The ancient battle has left traces of energy on those Plains, and this affects the Landscape, including the very rock formations! As a result, you will be able to mine interesting and strange mineral deposits with interesting and strange rewards. ‘Arcane Gems’ will be available from this system. Once you find a deposit, and have your mining laser, simply trace the pattern on the rock to successfully extract your reward!

Gems:

  • Tear Asurite
  • Marquise Veridos
  • Star Crimzian
  • Radian Sentrium
  • Heart Nyth

Ores:

  • Auroxium Alloy
  • Fersteel Alloy
  • Coprite Alloy
  • Pyrotic Alloy

Sky Archwing!

Summon your Archwing at will to fly through the open landscape, spot and battle Grineer enemies from the sky, and experience the beautiful scenery. Movement has been reworked to make it easy to fly through the Plains and engage enemies on the ground. Please note this Sky Archwing version is separately balanced in terms of powers and speed.

How to enable Sky Archwing:

  • Acquire the Sky Archwing Enabler Segment available in the Market or in the Tenno Research Lab in the Dojo!
  • Craft and Equip Charges of the Enabler!
  • Enter the Plains of Eidolon!
  • Call your Sky Archwing down using the Gear Menu!

Incursions!
When you’re out on the Plains of Eidolon at your leisure – the Lotus will prompt you to opt into ‘INCURSIONS’. These are randomly generated missions.

Bounties!
Konzu will present you with a list of Bounties in Cetus. There are 5 Tiers of Bounties determined by enemy level and Reward pools! These Bounties rotate cyclically.

New Mod Sets! 

Three new Mod Sets are now available for you to acquire! Each set focuses on 1 of following 3 styles of combat: ability casting (Augur), gunning (Vigilante), and melee (Gladiator). Stats for these Mods increase on Rank and have an added stat bonus if equipped with Mods from the same set.

Augur Mod Set:

  • Augur Message (Warframe)
  • Augur Accord (Warframe)
  • Augur Reach (Warframe)
  • Augur Secrets (Warframe)
  • Augur Pact (Pistol)
  • Augur Seeker (Pistol)

Vigilante Mod Set: 

  • Vigilante Pursuit (Warframe)
  • Vigilante Vigor (Warframe)
  • Vigilante Supplies (Primary)
  • Vigilante Armaments (Primary)
  • Vigilante Offense (Primary)
  • Vigilante Fervor (Primary)

Gladiator Mod Set: 

  • Gladiator Aegis (Warframe)
  • Gladiator Resolve (Warframe)
  • Gladiator Finesse (Warframe)
  • Gladiator Might (Melee)
  • Gladiator Vice (Melee)
  • Gladiator Rush (Melee)

These Mods are available as potential rewards from completing Bounties from Cetus and may also be acquired as drops from Assassination bosses.

New Mods!

Kinetic Diversion (Archwing)
Convert +40% of Damage on Health to Energy

Spring-Loaded Blade (Melee)
+30% Weapon Range for +24 secs on Status Effect.

Target Acquired (Sniper Rifles)
+60% to Headshot Multiplier

These Mods can be found as rewards for Incursions. 

Eidolon Hunting!

When night approaches and only the bravest Grineer remain, the Eidolon you seek emerges to roam the Plains. But this towering giant does not seem all to phased with you as a Warframe…

Perhaps you should find THE QUILLS in Cetus to learn how!

Grineer ‘TUSK’ Enemies! 

The Grineer have a new look, new sounds, and some new firepower! Get ready to face off against the Grineer TUSK units! They boast a new array of weaponry, advanced aerial and ground combat, and have a more threatening cloned vocal box to go with it. Beware, Tenno!

New Resources!
New enemies and creatures aren’t the only things you’ll encounter in the Plains! New Resources, known and desired by the inhabitants of Cetus, are yours to discover. Choose your time wisely, as the Plains shift to unearth certain resources at night…

  • Nistlepod
  • Iradite
  • Grokdrul
  • Maprico
  • Cetus Wisp
  • & More

Caves! 
Within the roaming hills and dark watery depths of the Plains, lurk deep hidden caves. But not all these caves are inhabited…

‘Glass Fish’ Memory Fragments! 
Every colony has a story. Piece together an Ostron Folktale about the Wife of the Earth and the Husband of the Sea.

New Achievements!

From On High: Kill 100 grounded enemies while in Archwing Mode above the Plains of Eidolon.

Master Angler: Catch 10 Fish.

Forged in Fire: Craft your first Zaw.

Champion of the People: Complete 10 bounties given by Ostron townspeople.

By the Dawn’s Early Light: Survive a night on the Plains of Eidolon.

Marathoner: Travel 100,000 meters across the Plains of Eidolon.

Sharpshooter: Kill an enemy from over 100 meters away across the Plains of Eidolon.

Tomb Looter: Explore all of the Eidolon Caves.

Pest Control: Kill 100 Plains beasts.

Plains of Prospector: Unearth 100 Deposits from the Eidolon Plains.

Sleds of Sunshine: Slide 500 metres across the Plains of Eidolon.

New Gara Warframe and Quest!

SAYA’S VIGIL QUEST
Radio chatter suggests the Grineer have found traces of an Eidolon researcher who vanished nearly twenty years ago. On the brink of a discovery, he stashed away his research in crates hidden throughout the Plains. His best friend Konzu is worried that his mourning widow, Saya will do something rash.

Visit Konzu in Cetus to learn more about Onkko and his research.

Please note this is a beginner friendly quest – and it’s balanced accordingly. Veteran Tenno will have no problem completing it or helping new players complete it (maybe with advice since it’s Solo). If you’re a veteran, enjoy the story as you breeze your way through! If you have Gara owned ahead of completion, a Riven will be yours!

Shatter your enemies with the offensive abilities of Lotus’ newest glass-inspired warrior.

Visit the Plains of Eidolon to find Gara’s parts in Bounties, aside from the Gara Blueprint for the end of Quest reward.

SHATTERED LASH
Lash out with stream of shattered glass, or hold for an arcing strike

SPLINTER STORM
Gara’s armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.

SPECTRORAGE
Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.

MASS VITRIFY
Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. Using Shattered Lash will smash the ring and send razor-sharp glass flying outward.

Gara’s New Signature Glass Weapons and Customizations!

ASTILLA

Blast enemies with glass slugs that devastate on impact. This is Gara’s signature weapon. Find it and its blueprint in the Market today!

FUSILAI

Silently lacerate enemies with Gara’s signature glass throwing knives. Find it and its blueprint in the Market today!

VOLNUS

Tear and maim with this agile, lightweight glass hammer. Gara’s signature melee weapon. Find it and its blueprint in the Market today!

GARA VIRAGO HELMET
A uniquely-styled alternate helmet for Gara.

HYALUS SYANDANA
Gara’s signature Syandana.

Mag Deluxe

MAG PNEUMA COLLECTION

Breathe new life into Mag with this collection of signature items. Includes the lavish Mag Pneuma Skin, Maruta Tonfa Skin, and the Vasa Syandana.

MAG PNEUMA SKIN
Breath new life into Mag with her lavish new form.

MARUTA TONFA SKIN
Mag Pneuma’s signature skin for Tonfa weapons.

VASA SYANDANA
Mag Pneuma’s signature Syandana.

New Grineer Weapons!

ARGONAK

Pick off targets by highlighting distant enemies using this Grineer rifle’s advanced laser sighting system. Deadly in both single fire and automatic modes. Visit your Dojo to research the Argonak!

KROHKUR

This hooked blade rewards critical hits to those skilled enough to strike with finesse. Find it and its blueprint in the Market today!

DUAL KROHKUR 
Battlefield butchery becomes all too easy with a Krohkur blade in each hand. Visit your Dojo to research the Dual Krohkur!

4 New Melee Stances!

These Stances are available as potential rewards from completing Bounties from Cetus and may also be acquired as drops from enemies on the Plains.

Swooping Falcon (single sword)
– Quick slashes with spinning lunges

Carving Mantis (dual sword)
– Strong slashes and quick stabs that keep momentum forward

Twirling Spire (polearm)
– A mix of sweeping attacks with precise strikes

Stinging Thorn (single dagger)
– Vigorous slashes with forceful stabs.

New ‘Arcane’ Enhancements: 
We have added new Enhancement for certain gear that can be installed in the ‘Arcane’ section of the Foundry once you earn them!

Magus are used to enhance Operator Armor.
Virtuos are used to enhance your Operator Amps.
Exodia are used to enhance your Zaw (Modular Melee)

Visit Ostron Merchants to learn more about these new Upgrades!

Focus 2.0.

Focus means Spoilers – read no further if you haven’t completed The Second Dream!

It’s been almost two years since we released the first version of Focus. Focus comes as a system unlocked upon completion of ‘The Second Dream’. After answering a series of questions from The Lotus, you (the Operator) chose a Focus school and began your journey through a series of Passives that you needed to unlock all the while earning the Focus points to do so. Then came The War Within, where your Operator became playable with a few abilities meant mainly to help you earn Kuva and participate in Quests.

The core purpose of this rework is to shift the goals of the Focus system away from supplementing Warframes and towards making your Operator more combat-ready. This means that there will be more of a balance between Passives and Actives under Focus 2.0.

Let’s start with some very important facts about all your accrued Focus Points and installed Lenses:

  1. All installed Lenses have been removed and returned to your inventory. You should give yourself time to study the new system before you reinstall them.
  2. All spent Focus Points have been returned so you can respec your skill trees.
  3. There are Focus Lenses (1.25% Affinity Conversion), Greater Focus Lenses (1.75% Affinity Conversion), and now (name not final) Eidolon/Ostron Lenses (2.25% Affinity Conversion) Blueprints for this last category—requiring multiple Greater Lenses to craft—will be awarded through the Plains of Eidolon Bounty System.
  • The Daily Focus Cap has increased from 100,000 to 250,000 Focus per day.
  • Convergence Orbs now yield an 8x multiplier versus a 6x.

Now we shall talk Passives, Residuals, and Actives.

Actives in their current form on the public build are at the behest of a 100 HP pool for the Operator. The Active and Passive Focus paths in Focus 2.0 aim to increase your Operator’s survivability and to give you the option to approach combat with added Operator support and armaments. Only a few encounters will necessitate this and as the game and feedback grows we will develop accordingly.

As far as the Focus Schools themselves, we have clear cut the trees of the old system and are rebuilding entirely new ability paths. We are also including cross-Focus nodes you can unlock within different trees!

Many benefits of the new Focus trees are linked to the activation of the Operator or Operator Abilities (Void Dash, Void Blast, Void Mode).

We have reduced the Pool Increase costs significantly and distributed the Focus point investment more into the nodes.

Naramon:

Naramon has 10 Nodes for you to explore!
Affinity Spike: Kills from melee attacks grant increased Affinity!
Power Spike: Melee Combo Counter will now decay over time.
Mind Step: Increase the movement speed of your Operator!
Mind Sprint: Increase the speed of Void Dash!
Disorienting Blast: Void Blast has a chance to confuse enemies.
Disarming Blast: enemies hit by Void Blast have a 10% chance to be disarmed.
Executing Dash: Void Dash no longer displaces enemies, instead it will open them up to finishers and increase finisher damage.
Surging Dash: Creates a wave while dashing, increasing the damage in the area around the operator.
Void Stalker: Void Mode increases the Critical Chance of melee attacks, and the chance gradually decreases when the Operator leaves Void Mode.
Void Hunter: Void Mode reveals enemies through walls, and this gradually decreases when the Operator leaves Void Mode.

Zenurik: 

Zenurik has 10 Nodes for you to explore!
Energy Pulse: Energy pickups grant additional energy over time!
Void Static: Void Mode emits a pulse that deals damage per second over a certain distance and costs additional energy.
Void Singularity: Void Mode pulls enemies within range toward the Operator, and costs additional energy per second.
Energizing Dash: Void Dash creates a zone of energy for a brief amount of time. Allies passing through the zone gain energy for a time.
Lightning Dash: Manifests ball lightning after a Void Dash that travels slowly and zaps enemies within range and deals damage.
Void Siphon: Increase the energy regeneration or your Operator!
Void Flow: Increase the energy of your Operator!
Temporal Blast: Void Blast slows enemies for a time.
Voltaic Blast: Void Blast creates a surge of electricity, zapping enemies within range and dealing damage.
Inner Might: Increase melee channeling efficiency!

Unairu: 

Unairu has 10 Nodes for you to explore!
Void Spines: Damage taken is returned to the attacker
Sundering Dash: Using Void Dash through an enemy will reduce their Armour
Crippling Dash: Using Void Dash through an enemy will reduce their damage
Void Shadow: Void Mode will now render allies within range invisible. The ability costs additional energy per second.
Void Chrysalis: Void Mode reduces damage taken by invisible allies within range. The ability costs additional energy per second.
Basilisk Scales: Increase the armor of your Operator!
Basilisk Gaze: Increase the radius of Void Blast!
Magnetic Blast: Enemies hit by Void Blast are affected by bullet attractor for a time.
Unairu Wisp: Void Blast has a chance to summon a Wisp when it damages an enemy. The Wisp can be picked up by allies to increase Operator damage for a time.
Stone Skin: Increase armour for your Warframe and your Operator!

Madurai:

Madurai has 10 Nodes for you to explore!
Phoenix Talons: Physical damage increased!
Inner Gaze: Increase energy for Amps and Void Beam
Eternal Gaze: Increase the regeneration rate of energy for Amps and Void Beam
Blazing Dash: Void Dash leaves a trail of fire that deals damage over time
Meteoric Dash: Void Dash deals extra damage to enemies
Flame Blast: Void Blast releases a ball of fire that deals a percentage of the Void Blast damage and explodes
Rising Blast: Increase damage of Void Blast and it can now be charged to deal additional damage
Void Radiance: Consumes energy on leaving Void Mode to blind enemies within range for a time
Void Strike: On leaving Void Mode, the next attack additional damage for every second spent cloaked. Cloak consumes additional energy per second.
Phoenix Spirit: Elemental damage increased!

Vazarin: 

Vazarin has 10 Nodes for you to explore. 
Mending Unity: Increases your Affinity Radius!
Enduring Tides: Increases Operator Health.
Rejuvenating Tides: Increases Operator Health regeneration.
Guardian Shell: Void Blast can be charged to manifest a shield that drains energy while absorbing damage.
Guardian Blast: Void Blast gives allies shields while consuming energy.
Protective Dash: Allies hit by Void Dash are granted immunity from damage and healed!
Sonic Dash: Void Dash no longer displaces enemies, instead it emits a stunning shockwave.
Mending Soul: Generates instantaneous revives!
Void Regen: Void Mode heals your Operator at the cost of energy.
Void Aegis: Void Mode creates a growing shield at the cost of energy.

Cross-Focus Unlocks: Way-Bounds 
For players who delve deep into their Focus trees, two passive nodes from each tree can be made “universal” once maxed! These are denoted by ‘Way Bound’ terminology.  For a substantial Focus cost and other items, these passives become available regardless of the school you are using. One can only truly “complete” a Focus tree by exploring all 5 of the Tenno ways!

But there is also NEW – all the above examples don’t include the Weaponry and Arcane-like Enhancements your Operators are getting when they become true ‘Eidolon Hunters’.

Operator AMPS: Operator Weapons!

Tenno who seek out the Eidolon Hunter will be exposed to an Operator Weaponry system.

Operators will be able to wield a new Modular weaponized system that attaches to their arm, called an AMP. These devices amplify the Operator’s Void Beam and Void Blast attacks and channeling them in different ways. They are comprised of three components: the Brace, the Scaffold, and the Prism.

You can equip and customize your AMP in the Customize Operator menu aboard your Orbiter.

Operators & Enhancements: VIRTUOS and MAGUS!

  • Operator Cosmetic Upgrades: 3 New Armor sets are here for your Operators! These Ostron fashioned Operator suits can be acquired by visiting The Quills in Cetus or the Market!
  • Operators can now equip their very own set of Arcane-like enhancements called MAGUS. *Please note that Magus can only be installed on all Operator Suits but the Zariman Suit. We’re working on fixing that in a near Hotfix.
  • Operator AMPS can be enhanced with VIRTUOUS.

Operator Mode Changes:

  • There are two energy sources for your Operator: 1 for Void Beam, and another for Void Dash, Void Mode, and Void Blast. Both energy sources regen over time, and energy pickups only affect the latter abilities.
  • To create more flow with Transference between Operator and Warframe, you can now seamlessly transition to your Operator and back to your Warframe at any time – even when in mid bullet jump!
  • You can now double tap “shift” to perform a slide as the Operator.
  • When in Operator mode, Warframes now have a 90% damage reduction from enemies if an ability is active during Transference. If no ability is active during Transference, you Warframe is invulnerable and untargetable.

Time Limited: Twitch Drops Campaign!

For 2 weeks following the Plains of Eidolon, our first ever Twitch Drops Campaign is live!
https://www.warframe.com/news/the-great-eidolon-hunt

Everything you need to know about this campaign can be found in this handy image: Link

If you are wondering who to tune into, see here: https://forums.warframe.com/topic/849289-twitch-drops-prep-and-exclusive-sigil-drop/

Sortie Reward Changes & Additions

  • Plains of Eidolon has been added to the list of eligible Sortie regions!
  • The Void has been added to the list of eligible Sortie regions! Sorties that occur in the Void will have every mission take place in the Void.
  • Modular Melee Rivens have been added to the Sortie Reward Pool! These are different from Melee Rivens in that they are made for Zaw weapon combinations.
  • Kuva (6000) has been added to Sortie Rewards.
  • Lenses have been removed from Sortie Rewards – basic Lenses have been added to Bounties.

Additions

  • Take your Captura to new lengths by purchasing the Plains Scene from Old Man Sumbaat! You’ll need to climb the ranks of the Cetus Standing to earn this!
  • Defection has been added to eligible Void Fissure missions!
  • Added a new ‘shield-like’ objective marker to Defense, Mobile Defense, Hijack, and Sabotage missions.
  • Added a ‘Delete All Read Messages’ option in the Inbox. *Please note that this currently does not apply to Community messages.
  • Added a Corpus Outpost and Grineer Shipyard tileset level to the Interception mix for some variation.
  • Added a visual indicator when viewing a Mod that lets you know if you already own it.
  • Prettied up materials for several doors in different tilesets.
  • Added a Screen-Shake toggle option!
  • Added two new alternate versions of the default Liset load screens!
  • You can now control if you want to accept gifts from All, Friends Only, or None in the Options Menu!

Weapon Fall-Off Damage Changes:

One of Warframe’s biggest appeals is the diverse selection of weaponry. Even within the subclasses of rifles and pistols, there is huge variety to be found, such as the distinction between projectile weapons (firing physical projectiles which move through space, like the Boltor) and hitscan weapons (firing draws an imaginary line between the gun and the point aimed at, doing damage instantly to whatever it hits, like the Soma). For obvious reasons, hitscans are very effective at long distances – this has never been an issue with Warframe’s tileset-based gameplay, but as we shot enemies from a kilometer away in the plains with our pistols, we knew something had to be done.

With the release of Plains of Eidolon, most weapons will have a form of damage falloff added, to reduce their effectiveness at extremely long distances. But don’t panic! This damage falloff will only be noticeable at extreme ranges (greater than 300m). Across all of our current tilesets, we were unable to find an unobstructed line of sight longer than 300m, so that is the point at which damage falloff will start.

Based on our assessment of all existing procedural tiles we’re extra confident that our current tileset-based gameplay will be largely unaffected. It is also worth noting that snipers will be able to fire 600m without experiencing falloff, to give them more of a purpose in this wide open terrain where long range weapons should thrive.

Sniper Rifle Changes:

General Sniper Changes:

  • Reticle sway removed from all zoom levels!
  • 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
  • 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
  • 1 combo count removed on miss instead of all of them
  • Additional bullets from multishot will each count as their own hits and misses in the combo counter
  • Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
  • Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.

Specific Sniper Weapon Changes:

Vectis

  • First level zoom +10% Damage replaced with +30% Head Shot Damage
  • Second level zoom 15% Damage replaced with +50% Head Shot Damage

Vectis Prime

  • Fire rate increased from 1.5 to 2.67
  • First level zoom +15% Damage replaced with +35% Head Shot Damage
  • First level zoom reduced from 4x to 3.5x
  • Second level zoom 20% Damage replaced with +55% Head Shot Damage
  • Second level zoom reduced from 10x to 6x
  • Next round is chambered immediately after firing instead of waiting for fire rate to cycle

Snipetron

  • Fire rate increased from 1.5 to 2
  • First level zoom +10% Damage replaced with +30% Head Shot Damage
  • Second level zoom 15% Damage replaced with +50% Head Shot Damage

Snipetron Vandal

  • Fire rate increased from 1.5 to 2
  • First level zoom +10% Damage replaced with +30% Head Shot Damage
  • Second level zoom 15% Damage replaced with +50% Head Shot Damage

Rubico

  • Fire rate increased from 1.5 to 2.67
  • First level zoom reduced from 5x to 3.5x
  • Second level zoom reduced from 12x to 6x

Vulkar

  • First level zoom +15% Damage replaced with +35% Head Shot Damage
  • Second level zoom 15% Damage replaced with +55% Head Shot Damage
  • Second level zoom reduced from 6x to 4x
  • Third level zoom 20% Damage replaced with +70% Head Shot Damage
  • Third level zoom reduced from 12x to 8x

Vulkar Wraith

  • Fire rate increased from 1.5 to 2
  • First level zoom +15% Damage replaced with +35% Head Shot Damage
  • Second level zoom 15% Damage replaced with +55% Head Shot Damage
  • Second level zoom reduced from 6x to 4x
  • Third level zoom 20% Damage replaced with +70% Head Shot Damage
  • Third level zoom reduced from 12x to 8x

Lanka

  • Charge rate decreased from 1.5 to 1
  • Second level zoom reduced from 7x to 5x
  • Third level zoom reduced from 12x to 8x

Vasto Prime

  • Vasto Prime Mastery Rank increased from 0 to 3.
  • Vasto Prime damage increased from 60 to 70.
  • Vasto Prime status chance increased from 15 to 20%.
  • Vasto Prime critical chance increased from 15 to 20%.

Changes

  • All trace fire weapons trace distance reduced to 300m apart from Sniper Rifles which stay at 1000m.
  • Magnetic Damage Status Effects now drain energy over time as opposed to completely draining all energy.
  • Changed Ayatan Star markers to only display if you’re within 100 meters or so range of the drop.. Amber Star markers will also appear larger due to their rarity and to avoid confusion.
  • Maroo’s Bazaar is now located on Mars.
  • Adjusted the Nyx Carnifex Helmet and Skin colors to match original design.
  • Toned down the density of the Zenistars FX.
  • Removed stagger on hit from Grineer Flameblade units.
  • Capture missions will no longer have the chance to change to the Exterminate objective in Kuva Siphon missions.
  • Improved the mesh quality of the Angstrum and Prisma Angstrum to avoid blocky textures.
  • Companions will no longer lose integrity if a print is in the process of being distilled to prevent unexpected death.
  • Changed metal material assignment for ceilings in the Corpus Tilesets to improve performance.
  • Improved Corpus Dropship passenger animations and increased the speed at which they drop the Corpus reinforcements.
  • Cranked down the intensity of Nox’s helmet smash and explosion upon death sound FX.
  • The following items are now color tintable:
    • All Vandal and Wraith weapons.
    • The Harkonar Wraith Armour and Syandana.
  • Updated icons for the Lato and Braton Vandal.
  • Improved Jat Kusar weapon trail so that it is more visible.
  • Toned down lens flair on Nekros’ idle.
  • Improved Operator movement animations in the Landing Craft to remove weird leg and arm motions.
  • Changed the TennoGen Knaita Mag skin’s default colors to match the Steam Workshop’s main image. Icons for Helmet and Skin have been updated to match as well.
  • Updated Grineer reaction animations to be snappier.
  • Updated the Shield Lancer’s shield to PBR.
  • Polished Grineer mobility animations.
  • Ash’s idle smoke now reacts to lighting.
  • Reduced particle count on one of Rell’s manifestation abilities.
  • Players who have the blueprints for The Limbo Theorem, Hidden Messages, or Patient Zero will now automatically receive the quest itself upon logging in. The blueprints will be removed and if they were under construction, the resources and credits will be refunded (except for the argon crystals for The Limbo Theorem, sorry!).
  • Anti-MOAs are now able to spawn in Exterminate and Mobile Defense missions on Jupiter.
  • Tweaked the glass material on the Orokin capsules in the first mission of Vor’s Prize.
  • Updated Quaro Sugatra’s material rigidness to make it perform more like metal.
  • Updated the Liset’s appearance in the cinematic during the first mission of Vor’s Prize.
  • Cleaned up a small patch of unintended Infestation on the Corpus Outpost tileset. Looks like those Corpus janitors were really slacking!
  • The Gear wheel can now have up to 12 items!
  • The in-game Market now includes a separate category for Warframe Deluxe Bundles!
  • The Ayatan Star installing prompt will now only display once per Ayatan installing session rather than on every socket.
  • Improved Hydroid’s Tempest Barrage when aiming through doorways. The Barrage will better hit the aimed location than the actual doorway.
  • Tweaked the Hydroid Graxx Skin default colors to better match original design.
  • Reduced the range at which NPCs see ragdolls / projectiles etc – this helps reduce the chance an NPC will see a body a long distance away and become alert.
  • Optimized scripts used by Defection missions.
  • Optimized the Infested Tar Moa sounds.
  • Made many small performance optimizations to all Warframe abilities.
  • Optimized Coolant Leak Mod slightly.
  • Removed being able to Quick Revive yourself when dueling in the Dojo.
  • The Sharpened Claws Kavat Mod now only applies the Armour debuff when actually dealing damage. Previously the Armour debuff would activate even if no damage was dealt.
  • Changed Juggernaut’s response to Warframe abilities to be consistent with other bosses.
  • Grineer Blunts now only take Melee damage and have a passive Health drain.
  • Reduced the radius on a light used on a few of Volt’s abilities.
  • The Simulacrum “Invincibility” option now works on Operators!
  • Updated the Ogris and Grineer Napalm’s fire FX.
  • Made sound optimizations for Nezha’s Fire Walker.
  • Toned down the smoke FX of Excalibur’s Radial Blind.
  • Kela De Thaym is no longer weak to finishers.
  • Slightly tweaked the visual FX of Frost’s Snowglobe

Fixes

  • Fixed a crash related to Harrow’s HUD.
  • Fixed numerous Armor Attachments clipping through the Hydroid Graxx skins.
  • Fixed getting stuck in the vent leading into Jordas Verdict Stage 3 nerve area.
  • Fixed misleading objective marker pathing in the Once Awake quest.
  • Fixed enemies not spawning in the Grineer Shipyard Mobile Defense Sortie tileset.
  • Fixed not being able to disable lockdown in the third mission of the Second Dream quest.
  • Fixed Syandanas not scaling when Titania casts Razorwing.
  • Fixed a case where casting Hydroid’s Tidal Surge into a Nullifier could get you stuck in the animation unable to do anything.
  • Fixed Hydroid’s Tidal Surge Augment immunity wearing off early if cast a second time while active.
  • Fixed Helios and Helios Prime take a long time to find a new target after being interrupted.
  • Fixed the weapon trail from the Arca Plasmor being offset to the barrel.
  • Fixed a plethora of Syandanas clipping through Equinox’s Insomnia Skin, and Rhino/Rhino Prime.
  • Fixed weapon skin blueprints not showing the proper number of already owned in foundry.
  • Fixed unequip animation playing twice for some weapons.
  • Fixed Mozi Syandana not displaying properly on some Warframes and Skins.
  • Fixed excessive bloom in the Donda’s Market diorama.
  • Fixed Vor disappearing after the first beam block in the first mission of Vor’s Prize.
  • Fixed Broca Syandana being bent while equipped on Nyx.
  • Fixed Scourge not being affected by Adhesive Blast and Firestorm Mods.
  • Fixed top section of Repala Syandana being rigid and bent at request of creator.
  • Fixed a variety of Syandanas clipping into the Trinity Strega Skin.
  • Fixed Nave Syandana clipping through Titania’s wings.
  • Fixed objective marker pathing in the Grineer Shipyard tileset.
  • Fixed bullets from Pandero’s Alt Fire coming from the holster position and not the gun when performing a Melee slide attack.
  • Fixed the Grineer Fortress minimap appearing to have an edge.
  • Fixed the ‘Disable Sniper Scope’ UI option causing regular reticle to not show up initially.
  • Fixed various world holes in the Corpus Outpost level.
  • Fixed arrows from the Lenz not detonating if fired into a corpse.
  • Fixed a spot in the Orokin Derelict where enemies and Companions could get stuck as per: https://forums.warframe.com/topic/818296-problematic-terrainpathing-spot-in-ods/
  • Fixed various escapable level holes in the Grineer Shipyards tileset.
  • Fixed various escapable level holes in the Infested Corpus Ship tileset.
  • Fixed various escapable level holes in the Orokin Lua tileset.
  • Fixed the Arsenal displaying a ‘Charged Throw’ stat when Modding a Sentinel with Deconstructor or Deconstructor Prime.
  • Fixed being able to avoid the disappearing platforms in the Mastery Rank 13 test.
  • Fixed the Star Chart UI displaying Void Fissure mission information to those who do not own any Relics.
  • Fixed Clients not seeing the Hosts Angstrum/Prisma Angstrum ammo magazine cycle correctly.
  • Fixed the Corpus enemy models in the Clan Energy Lab appearing fully black due to bad lighting.
  • Fixed Syandanas colliding with Nova Prime’s mesh.
  • Fixed Rhino’s Roar FX not appearing on buffed allies helmets.
  • Fixes issues with the angle of the Jat Kusar slam FX.
  • Fixed issues with Hydroid’s water FX not having ideal ripples.
  • Fixed issues with Oberon Prime’s Hallowed Ground fern FX not appearing correct if cast on small places.
  • Fixed issues with casting Hydroid’s powers too quickly in succession leading to improper FX.
  • Fixed issues with Harrow’s Thurible FX appearing broken with Melee Channeling.
  • Fixed issues with certain dialog windows appearing behind the Star Chart.
  • Fixed issues with elevators being used to escape through certain roofs.
  • Fixed an issue with Rescue targets possibly instantly dying on water.
  • Fixed issues with extreme bloom in the Grineer Galleon.
  • Fixed issues with destroyable loot crates spawning in rocks in the Law of Retribution.
  • Fixed issues with the Xiphos landing craft clipping through the Grineer Galleon level.
  • Fixed an issue with people being unable to trigger Transference during The War Within.
  • Fixed certain Operator hairstyles  appearing completely transparent during transmissions.
  • Fixed some mesh flickering issues on the beams in the Sands of Inaros tomb.
  • Fixed certain meshes and assets appearing entirely black.
  • Fixed rewards not appearing in the end of mission window after dying as operator in a mission and entering the Void respawn sequence.
  • Fixed an extra empty Mod slot sometimes appearing when Fusing Mods.
  • Fixed newly identified Rivens giving your weapon negative Mod capacity, when it should just unequip.
  • Fixed Prisma Jet Sentinel Wings diorama and store description wrongfully warning that the wings are a cosmetic for the Diriga only when they are available for all Sentinels.
  • Fixed the Platinum icon not being centered in the orange background for unowned Landing Crafts in the Market.
  • Fixed missing transmissions in the Kuva Fortress assault missions.
  • Fixed a script error on Lua Spy missions.
  • Fixed no enemies spawning after host migration in Mobile Defense missions.
  • Fixed an issue in the final cutscene of The Second Dream quest where the Lotus and the Operator would disappear momentarily, giving players the ability to control their Warframe.
  • Fixed wonky Archwing transitions in the final tileset of The War Within quest.
  • Fixed navigation issues in the Infested Hive tileset.
  • Fixed Jordas being near invisible during transmissions in the Jordas Golem Assassinate mission.
  • Fixed several map holes in the Corpus Outpost, Corpus Ship, Grineer Fortress, Grineer Asteroid, and Grineer Sealab tilesets.
  • Fixed crates spawning inside the tilse in the Infested ship tileset.
  • Fixed specific instances in the Grineer Fortress tileset where if a player stood at the edge of extraction it would force them into Archwing mode and cause them to clip through the tile.
  • Fixed Grineer Hellions floating in air when their jetpack is destroyed.
  • Fixed using Loki’s Switch Teleport in mid-air causing teleported enemies to float mid-air until the ability animation was complete.
  • Fixed Syandanas not sitting properly against Harrow’s cloth.
  • Fixed skins on the Soma not previewing on its clip in the Arsenal.
  • Fixed a bug where players could fall into the floor if they rushed the hack Console in Grineer Fortress spy missions.
  • Fixed tumor destruction FX not appearing in Infested Ship Rescue missions.
  • Fixed the Javlok and the Ferrox alt fire playing their holstering animation after throwing.
  • Fixed Ancients getting stuck trying to step their melee attack indefinitely after a player parries them.
  • Fixed the Igaro Syandana positioning on all Warframes.
  • Fixed decorative asset floating from a wall in Corpus Outpost tileset.
  • Fixed the Aquiros Syandana floating off of Valkyr’s base model, Valkyr Prime, and specific Valkyr Skins.
  • Various LOC fixes.
  • Fixed Arcane Helmets not being listed when selecting an Arcane to Normal Helmet conversion blueprint.
  • Fixed a progress stop in the Archwing quest where no enemies spawned and where waypoints lead to nowhere.
  • Fixed Harrow’s Thurible shadow being visible even if you are not casting.
  • Fixed minimap issues on Corpus Ice Planet tileset.
  • Fixed issues in some levels where projectiles would abnormally slow.
  • Fixed issues with broken navigation in Corpus Outpost tileset.
  • Fixed ragdoll not having a head if you die while invisible.
  • Fixed a case where some melee enemies would get stuck in their melee attacks indefinitely.
  • Fixed being unable to stealth attack Ancients and Feral Kubrows.
  • Fixed excessive bloom on certain a doorway in the Corpus Ice Planet tileset.
  • Fixed visible map hole in the Corpus Outpost tileset.
  • Fixed Naru Syandana textures as per Creator’s request.
  • Fixed material on the Equinox Insomnia Skin’s helmet to match other Equinox helmets.
  • Fixed some door materials not matching their locked/unlocked state.
  • Fixed visible yellow seams on the floor of the Corpus Ship tileset.
  • Fixed rocks poking into other tiles in the Grineer Asteroid tileset.
  • Fixed ice surface clipping into the platform.
  • Fixed being able to zoom out on your Warframe when hitting ESC upon opening the Star Chart.
  • Fixed AI getting stuck on a staircase in Grineer Galleon Defense missions.
  • Fixed being able to break the Scanner in the Orbiter by continually turning it on and off again.
  • Fixed Syandanas defying gravity during wall latch, tight ropes, and certain abilities.
  • Fixed the Excavator being improperly labelled “Extractor” in localized versions of the game.
  • Fixed crates being able to spawn in areas that might not be accessible on the Orokin Tileset.
  • Fixed a rare case of being unable to exit Decorator Mode when using a controller if your bindings were set a specific way.
  • Fixes towards Archwing enemies getting stuck on obstacles in the environment.
  • Fixed the Broca and Obsidian Azura Syandana clipping through Saryn’s Orphid Skin.
  • Fixed various Syandanas clipping through Nyx and Nyx Prime.
  • Fixed the Melee combo counter overlapping Nidus, Vauban, and Ivara’s ability UI indicators.
  • Fixed missing objective markers in Corpus Trench Run Archwing missions.
  • Fixed a script error when firing the Operator Void Beam in the Second Dream quest.
  • Fixed Sugatras not attaching properly on the Arca Titron.
  • Fixed incorrect textures applying to the Grineer Galleon Sabotage Coolant after destroying it.
  • Fixed the Sancti Magistar Health on charge attack function not working with the Palatine Skin equipped.
  • Fixed Power Strength Mods not applying to Harrow’s Covenant scaling Crit Chance.
  • Fixed Zephyr’s Tornados turning invisible when shot with the Arca Plasmor.
  • Fixed seeing the number of Revives/Affinity cost when downed in the Simulacrum.
  • Fixed Synthula Alerts appearing in the World State Window before having unlocked the Kuva Fortress via The War Within quest
  • Fixed Sugatras and other decorative Attachments flailing wildly and moving at 3 million times the speed of light for a few seconds before being told to chill by the laws of physics.
  • Fixed the counter of Landing Craft Decorations owned increasing in the Market after placing the Decoration.
  • Fixed Fomorian Ship not appearing in the sky during the Law of Retribution Trial. Now the laser won’t be appearing out of thin air!
  • Fixed being unable to preview changes done to a Kubrow or Kavat after removing them from Stasis if they are part of a Loadout.
  • Fixed Stiletto Prime’s clip appearing to float when reloading.
  • Fixed incorrect animation used when firing a bow while crouched and moving to the left.
  • Fixed a platform on the Lua tileset clipping into the ice below it.
  • Fixed enemies getting stuck in a room in Grineer Shipyard Mobile Defense missions.
  • Fixed not being able to complete the Security Camera Codex entry.
  • Fixed the Mastery Sigil displaying the incorrect Rank number when viewing it in the player’s Profile.
  • Fixed Chat filters sometimes incorrectly including messages that should be ignored.
  • Fixed a crash that would occur when someone other than Inaros finishes Devouring an enemy.
  • Fixed Mirage’s Slight of Hand interaction with pickups.
  • Fixed enemy navigation issues in the Grineer Forest tileset.
  • Fixed being able to rapidly fire your Bow if Reflex Guard is equipped.
  • Fixed some script errors that could occur if you killed targets affected by Equinox’s Rage.
  • Fixed the Stalker spawning at the very end of a Void Fissure Defense mission while you’re invulnerable.
  • Potentially fixed a script error when using Nyx Prime’s Absorb ability.
  • Fixed Frost’s Avalanche damage being delayed on enemies who were already in a reaction animation.
  • Fixed Warframe custom HUDs not properly changing if you switch from one Warframe with a custom HUD to another (e.g. Simulacrum arsenal).
  • Fixed one case where ragdolls that were pinned by a projectile would flail their limbs like they belonged outside a car dealership.
  • Fixed script crash for firing an Amprex and being killed at a specific moment while holding the trigger.
  • Fixed script crash that could occur if you used Transference to your Operator at the right moment while casting Hydroid’s Tentacle Swarm.
  • Fixed some incorrect Portuguese LOC descriptions.
  • Fixed Operator having a floating head after using Arsenal in Simulacrum.
  • Fixed the Infested Hive Tumors not appearing in the Codex after being scanned.
  • Fixed the Archwing Rush Drones not appearing in the Codex after being scanned.
  • Fixed Warframes holding their hand out to the left when jumping along walls to the right. Directions are hard.
  • Fixed poor optimization on weapons like the Ignos, Nukor, and Cycron.
  • Fixed an issue with Shade’s Ghost removing cosmetics from your invisible silhouette.
  • Fixed issues with accessing Dojos that are going through tier shifts.
  • Fixed Switch Teleport causing Titania to clip through floors.
  • Fixed a crash with Equinox’s Duality Augment.
  • Fixed a rare crash.

Conclave Changes & Fixes

 

  • Conclave’s innate Power Rate is now variable based on how much energy you have:
    • 0-25, 2.5 Power Rate (3 during Energy Surge)
    • 25-50, 1 Power Rate (1.5 during Energy Surge)
    • 50-75, 0.5 Power Rate (1 during Energy Surge)
    • 75-100+, 0.25 Power Rate (0.5 during Energy Surge)
  • Increased the time kill assists count from 3 to 5 seconds in Conclave.
  • Increased get up animation speed from knock down in Conclave.
  • Plan B can no longer be used with the Lenz or Zhuge.
  • Limbo’s Banish duration reduced to 4 seconds in Conclave.
  • Loki’s Decoy duration reduced to 6 seconds in Conclave.
  • Titania’s Spellbind disarm duration reduced to 4 seconds in Conclave.
  • Nyx’s Mind Control range reduced to 20 meters and is also removed on damage from Nyx in Conclave.
  • Wukong’s Cloud Walker duration reduced to 4 seconds in Conclave.
  • Equinox’s Metamorphosis duration reduced to 6 seconds in Conclave.
  • Duration removed from Vauban’s Tesla deployables and a max of 2 deployed at once added in Conclave.
  • Fixed ability icons being greyed out for Clients in Conclave.
  • Fixed an issue in Lunaro where curved throws would hit the ground first.
  • Fixed an issue where Mutalist Cernos poison clouds quick shots were doing more damage than charged shots.  We also reduced the duration of quick shot poison clouds.
  • Lie in Wait Conclave mod changed to +20% Fire Rate while crouching.
  • Reduced the collision size of Javlok’s primary fire projectile in Conclave.
  • Sun vs. Moon Conclave modes will now attempt to auto balance teams during matches.
    • When a team has more than 1 player than the other team, the last player to join the session will be swapped to the team with less players.
    • The player that is chosen to swap teams will receive an Affinity Bonus at the end of the match.
    • Players that joined as a squad will not be affected by auto balancing.

Hotfix 22.0.1

Additions:

  • Added ‘Complete a Bounty in Cetus’ text to Saya’s Vigil quest to clarify prerequisite.

Changes

  • Old Man Suumbaat now takes Raw Gems for Standing.
  • Increased accuracy and damage of the Grineer Dropship turrets in the Plains.
  • Fisher Hai-Luk in Cetus now displays the daily Standing limit, as well as the actual amount of Standing received when providing fish (as well as the total amount if it exceeds the Standing limit).
  • Increased the distance of Extraction during the Saya’s Vigil quest.
  • Removed a few unreleased Mods from the Transmutation table and set them as Untradable. If you were able to acquire one you get to keep it for now!

Fixes

  • Fixed being unable to visit the Plains and use weapons if joining in ‘Public’.
  • Fixed a crash when returning the Cetus from the Plains.
  • Fixed a crash when switching levels from the Plains.
  • Potential fix for Incursions hanging at the end of a stage seemingly randomly.
  • Fixed the objective not updating in Saya’s Vigil quest.
  • Fixed getting an error message and your camera being stuck in place when selecting Old Man Suumbaat’s Daily Special.
  • Fixed Tusk Minigun Bombard Eximus and Tusk Sniper Eximus not reacting properly to being disarmed in Cetus.
  • Fixed long numerical values when crafting Amps in Cetus.
  • Fixed seeing floating Sigils when talking to vendors in Cetus.
  • Fixed seeing a Steel Meridian icon instead of Cetus Standing icon when returning to Cetus from the Plains.
  • Fixed incorrect Amp stats when viewing it in the Operator Customization screen.
  • Fixed a Relay/Cetus issue where player names may flicker or disappear.
  • Fixed fish not appearing in a certain area of water in the Plains.
  • Fixed a script error when casting Mag’s Polarize.
  • Fixed a crash when playing The Index.
  • Fixed not being able to open Relics and select rewards at the end of Void fissure missions.
  • Fixed some localization issues.

Hotfix 22.0.2

Additions:

  • Added more details to Zenuriks Energizing Dash description to better clarify how it functions.

Plains Drone Hijack Changes & Fixes:

  • Added UI icons to match current objective markers at all stages.
  • Hijacked Drone now scales in Health by the # of players.
  • Replaced the yellow diamond marker at extraction with the white NPC extraction marker used in Defection missions.
  • Increased the Hijacked Drones move radius. Players must now be within 30 meters of Drone for it to move to objective (was 10 meters).
  • Reduced Lotus transmissions when reinforcements are called in to destroy the Hijacked Drone.
  • Fixed an issue where if more than one Drone Hijack Incursion was played, the previous Incursion’s Drone destination was marked as the new Incursion’s Drone destination and the Drone moved to an unmarked location.

Mortar and Bombard Enemy Changes:

  • Drastically reduced the AoE damage from 150 to 40 for Mortar projectiles.
  • Reduced the Impact damage of the Mortar Bombard mortars from 25 to 17 and AoE damage reduced from 50 to 25.
  • Reduced the Impact damage of Bomber bombs from 25 to 20, AoE damage from 35 to 30, and AoE radius from 15 to 12.
  • Reduced the Impact damage of Bomber rockets from 15 to 12 and AoE damage from 20 to 17.
  • Reduced the Armor of Bombers from 500 to 450 and Health reduced from 5000 to 4500.

Changes

  • Replaced Gara’s Blueprint requirement of Kuva with Orokin Cells.
  • Increased Endo Bounty rewards at highest tiers – we will continue to monitor and balance the economy (rewards and costs). Worry not, Tenno!
  • Vor’s Prize will now appear as “Completed” in the Codex for players that chose to skip it back in the day. This was causing confusion on prerequisites for Saya’s Vigil – it wasn’t stopping progression, just adding confusion.
  • Updated an old Waypoint used in Stolen Dreams and The New Strange quests which was missing an in-world marker and yellow tint, this may have caused some confusion as all missions use the in-world marker now.
  • Included a small optimization for Relay/Cetus CPU for high players counts.
  • Adjusted the positioning, size, and hit radius of the Iradite Resource in the Plains.
  • Lowered Eidolon Drone hijack marker’s minimum range from 40 meters to 5 meters.
  • Adjusted the weaponry of the Skiffs and Tusk Dargyn’s in the Plains to not be so accurate.
  • Operator’s first Amp will now properly strip resistances.
  • The Focus School selection screen will now appear on login if a player has completed Second Dream but doesn’t have a Focus ability selected yet. This should also fix people stuck in the War Within quest or The Second Dream quest.
  • Removed the ‘Exit’ button from the End of Mission Failed screen upon dying in the Plains. This fixes clicking ‘Exit’ resulting in a screen lock and having to close the game.
  • Increased the Grineer Dropship Turrets base Armor from 50 to 100 and increased Turret base Health from 600 to 650.
  • To reduce unintended Transference movement chaining, one can only use Transference once after a jump and must land before being able to use Transference again.
  • End of mission Endo rewards will now appear as a sum instead of multiples (ex. 200 Endo as opposed to 50 Endo x 4).
  • Increased the context action of Grineer Caches from Incursions/Bounties in the Plains.

Fixes

  • Fixed a crash when entering Cetus from the Plains.
  • Fixed a join-in-progress crash.
  • Fixed a variety of crashes when using Transference.
  • Fixed a crash when completing Bounties.
  • Fixed a progression stopping issue in The War Within quest where you were unable to use Transference.
  • Fixed a progression stopping issue in the Stolen Dreams where you were unable to ‘Find the Arcane Machine’.
  • Fixed the Quills Daily Standing Limit appearing to be 0.
  • Fixed Convergence not being shared between Operator and Warframe.
  • Fixed Mining breaking and the UI getting stuck on screen if you were Mining out in the Plains, walked back into Cetus and then back out into the Plains, and then completed Mining a deposit.
  • Fixed the Sharp Shooter Achievement reading ‘100 meters’ but not actually functioning properly (it was triggering at 10 vs 100).
  • Fixed not being able to install a Magus on the Operator’s Zariman Suit and Hood.
  • Fixed the time limit being ~165 minutes when playing a second Cache Incursion in Plains.
  • Fixed timer/Cache count UI ordering in the Plains.
  • Fixed Gara’s Mass Vitrify completely freezing bosses in glass.
  • Fixed the Archwing Launcher Segment not being Chat linkable.
  • Fixed Mag Pneuma Helmet being free for everyone.
  • Fixed a lighting issue in the The War Within quest.
  • Potential fix for getting double/triple Challenge progress prompts at the End of Mission screen.
  • Potential fix for missing transmissions during Bounties.
  • Fixed NPC’s getting their Shield values multiplied twice by the difficulty level.
  • Fixed sounds dangling if you switched to a different Gear weapon (like Spearfishing) while it was equipped.
  • Fixed Clients seeing their Bounty objective marker as Cetus when on the Plains.
  • Fixed Gara having no description for her Passive.
  • Fixed missing subtitles when meeting Onkko for the first time.
  • Fixed numerous script errors caused by Warframe abilities.
  • Fixed a typo in the Plains Assassinate objective text.
  • Fixed a shader issues with Limbo and Banshee.
  • Fixed numerous localization issues.

Conclave Changes

  • Argonak damage decreased in Conclave.
  • Vasto Prime damage returned to what it was previously in Conclave.
  • Krohkur damage decreased in Conclave.
  • Latron Wraith mag size returned to 15 in Conclave.
  • Gara’s Shattered Lash no longer knocks down in Conclave.

Hotfix 22.0.3

Additions:

  • Added new objective UI text to Mobile Defense missions and Vor’s Prize to be more descriptive and consistent.
  • Added an area kill marker for Plains Assassinate general area once the mission starts.

Plains of Eidolon: Hidden Cache Mission Changes:

  • Caches in the Plains are now scannable, meaning they will show up when using Scanners.
  • Increased the minimum timer to find the Caches from 1:20 to 2:40, and the maximum timer from 2:40 to 3:00.
  • Increased the sound radius of the hidden Caches.

Plains of Eidolon: Reward & Economy Changes/Fixes:

Here is the first round of changes to aspects of the new economy! We’ll continue to iterate as time is spent learning the systems and feedback is given on the experience. We’re still looking for that sweet spot of what amount of time is fair to ‘complete’ everything this massive update had to offer, but as we all have different play schedules it will continue to be tuned!

  • The Cetus Standing earned from Bounties and Incursions has been doubled in all cases (i.e all levels of bounties doubled from their former values).
  • Reduced the maximum downtime between Incursions from 6 minutes to 5 minutes.
  • Reduced Sky Archwing Launcher Blueprint crafting requirements:
    • 100 Iradite to 50 Iradite
    • 150 Fish Oil to 50 Fish Oil
    • 1200 Circuits to 600 Circuits
  • Significantly reduced Sky Archwing Launcher Blueprint build time.
  • Removed Ayatan Stars and Uncommon Resources from High Level Bounties and replaced with 100x Void Traces. Low Level Bounties will continue to have rewards that target interests of a newer player who might not have some Mods that veterans do.
  • Reassigned Blueprint values for gems:
    • Common and Uncommon Gems are now built in batches of 10.
    • Rare Gems are now built in batches of 6.
    • Eidolon Gems are now built in batches of 3.
  • The Quills Standing increases (Flawless Sentient Cores remains the same for now):
    • Increased Intact Sentient Cores from 25 Standing to 100 Standing.
    • Increased Exceptional Sentient Cores from 400 Standing to 500 Standing.
  • Fixed not receiving a listed reward from a Bounty after completing it the first time. However, Cetus Standing is still only gained for the first completion of each Bounty

General Plains of Eidolon Changes:

  • The Teralyst will now no longer be affected by Auras that manipulate its max Health and max Shields.
  • Vendors in Cetus now appear in orange on the mini map.
  • Dropped Sentient Cores now float to improve visibility.
  • Removed the ‘Owned’ tag on Rivens linked in Chat.
  • Adjusted Supply Crate Health to better match Bounty level in the Plains.
  • Reduced the brightness of the lens flares used on the Lanka.
  • The Profile now displays Cetus and Quills Standing separately.
  • Tweaked the Operator arm animations when shooting an Amp so it’s not so different from other aim directions.
  • When attempting to leave the Plains and enter Cetus, players who are downed/AFK will now be teleported to the gate. This fixes having to abort mission from the Plains due to not being able to re-enter Cetus.
  • Polished the animations for Vazarin’s Guardian Shell to reduce head swaying when jogging.
  • Tweaked the volume of Operator Amps and added sound effects to the charge up.
  • Eidolon Lures now have a max level of 30.
  • Grineer Dropships, Skiffs, and Bombers are no longer included in the ‘kill enemies’ objectives.
  • Lowered Tusk Bomber Armor from 450 to 225 and lowered base Health from 4500 to 3500.
  • Tweaked Frost’s Snowglobe FX to better respect night time lighting in the Plains as mentioned here: https://www.reddit.com/r/Warframe/comments/76n5z3/de_im_loving_the_update_but_you_did_something_to/
  • Convergence Orbs will no longer spawn on enemies in the air.

Fixes

  • Fixed not being able to destroy the chains in the Chains of Harrow quest, or the braids in the War Within quest.
  • Fixed the Eidolon not spawning if there as a Host Migration while out in the Plains.
  • Fixed being unable to move forward when the Cetus gates open and having to step back and forward again in order to make it through.
  • Fixed not being able to craft the Dual Krohkur due to the required single Krohkurs to craft counting as 1 weapon instead of 2.
  • Fixes towards instantly failing Bounties in the Plains.
  • Fixed Vazarin’s Protective Dash providing immunity and health, regardless of whether or not anything is hit. Only “allies hit by Void Dash” are meant to receive buff.
  • Fixed Vazarin’s Mending Soul giving immunity to fish, preventing spearfishing.
  • Fixes towards experiencing a crash when loading from the Plains to another level.
  • Fixed the Focus screen not displaying the remaining daily Focus cap.
  • Fixed two Hijacked Drones appearing when a Host migration occurs right after hacking the Drone.
  • Fixed Grineer Snipers in Plains towers rapidly respawning.
  • Fixed Corpus Nullifiers not destroying Gara’s Mass Vitrify and causing it to double up next time it is cast as seen here: https://forums.warframe.com/topic/858650-garas-walls-doubling/
  • Fixed medium and large Goopolas dissecting to Charc Eel unique items.
  • Fixed Operator Void Blast not costing Energy when used in mid-air.
  • Fixed Operator Void Mode melee Focus upgrade allowing spammable Void Blast with no Energy cost.
  • Fixed Zaw becoming invisible after a Host migration.
  • Fixed being able to dissolve Eidolons & Capture Targets via Channelling which could prevent loot from spawning.
  • Fixed the Magnetic water in the Plains affecting Limbo while in the Rift.
  • Fixed Spot-loading when equipping a new modular weapon in the Arsenal.
  • Fixed the Arca Plasmor disintegrating the Teralyst.
  • Fixed hacked Eidolon Lures not following after becoming downed.
  • Fixed not being able to equip a Veiled Zaw Riven on any Melee weapon.
  • Fixed fish/mining Resources collected in the Plains duplicating if you went from Cetus to the Plains and then joined a Conclave mission.
  • Fixed Oberon’s Hallowed Ground affected area not matching the visuals.
  • Fixed unintentional fish being attracted to Peppered Bait.
  • Fixed getting an ‘unknown error’ when claiming an Eidolon Lens.
  • Fixed chaining slides and air-slides counting towards the Sleds of Sunshine and Marathoner Achievement.
  • Fixed traversing in Sky Archwing counting towards the Sleds of Sunshine and Marathoner Achievement.
  • Fixed a typo in the Sharrac description.
  • Fixed not being able to waypoint Iradite, Grokdul, or Maprico Trees in the Plains.
  • More fixes towards getting double/triple Challenge progress prompts at the End of Mission screen.
  • Fixed Clients not being able to see Entitled weapon names.
  • Fixed Octavia’s Mandachord Instrument Packs being sold for Credits in the Market.
  • Fixed not being able to complete Sortie Defense missions.
  • Fixed Mobile Defense data masses falling through the floor in certain tilesets.
  • Fixed script error when opening Ayatan Treasure list in Trade UI when in a Dojo.
  • Fixed numerous script errors from Warframe abilities.
  • Fixed a script error when transitioning between Cetus and the Plains.
  • Fixed the Man of Few Words quest VO not playing as seen here: https://forums.warframe.com/topic/831553-darvo-help-clem-dialogue-missing/
  • Fixed a broken Dragon Key UI icon.
  • Fixed incorrectly placed ‘Completed’ text on the Bounty screen.
  • Fixed incorrect glass materials in the Relay.
  • Fixed Operator Masks not appearing properly during Transference.
  • Fixed some UI not displaying when entering the Plains.
  • Fixed Sigils flickering when equipped on Gara.
  • Fixed the Inbox sometimes appearing on screen randomly.
  • Fixed numerous typos.

Conclave Changes

  • Only 2 of Vauban’s Minelayer can be active at a time in Conclave.

Hotfix 22.0.4

General Plains of Eidolon Changes:

  • Resource Boosters now affect fish!

Fixes

  • Fixed not getting any rewards from Bounties and Incursions. Please note the increased Bounty Cetus Standing rewards will take effect when the next set is generated. *We’re working on a UI issue where the Bounty/Incursion completion does not appear on screen. Don’t worry – you’re still getting the Standing, just the UI is missing!
  • Fixed not being able to redeem Sentient Cores to progress in the Quills Standing. We have let you trade in more than your cap will allow which can result in unused Standing.
  • Fixed the amount of fish caught being doubled in the End of Mission screen if you had used your Operator at all in the Plains.

Hotfix 22.0.5

Additions

  • Added a hint below the Focus Capacity bar for how to drag the screen in order to view Focus nodes.

General Plains of Eidolon Changes

  • Bait Blueprints AND Luminous Dye Blueprints are now reusable! (Working on getting Pharoma Dye Blueprint reusable)
  • Adjusted the hitbox of Iradite objects.
  • Increased the chance of certain Fish to spawn when the correct Bait is used.
  • Changed the name of the Dual Krohkur to Twin Krohkur.
  • Reduced the Fish catch sounds.
  • Improved enemy spawn points and navigation in the Plains.
  • Increased the damage of the basic Amp given to Operators.
  • You can no longer purchase more Focus capacity than is needed to set every node active on a fully maxed tree.
  • Optimizations towards Mining.

Gara Changes

  • Mass Vitrify now grows downwards to help cover enemies below you like

Fixes

  • Fixed Sentient Shards sometimes spawning under the terrain.
  • Fixed not being able to progress the Plains Prospector achievement.
  • Fixed sometimes matchmaking with players doing Bounties when loading into the Plains. Matchmaking should match you with other players who are roaming around doing Incursions as opposed to Bounties.
  • Fixed leaving the Plains and returning to Cetus as the Operator results in the End Of Mission screen being blank.
  • Fixed Pyrol and Azurite being rarer than intended and Coprun and Devar being more likely than intended. They should now be equally as likely.
  • Fixed the Host crashing in any 8 player game sessions, primarily affecting both Trials.
  • Fixed Drone Hijack spawning unrestricted quantities of enemies.
  • Fixed Syndicate Daily Standing limit reduction not being compensated for title cap, if the title cap leaves you with exactly 0 Standing gains.
  • Fixed being able to fly into one of the sections that you’re supposed to walk in during The War Within.
  • Fixed Tusk Reavers not using one of their jetpack maneuvers,
  • Fixed Tusk Reavers doing their jetpack smash even when jetpack was destroyed.
  • Fixed progression stopper when going into the Plains from Cetus while holding TAB (having the quick view End of Mission up).
  • Fixed Transference being disabled for all squad players when only one player is in between the Cetus doors.
  • Fixed Zaw Rivens sometimes being shown as a generic Melee Riven.
  • Fixed Chat linking Zaw Rivens sometimes being shown as a generic Melee Mod.
  • Fixed being able to start the Saya’s Vigil quest while in a group (Quest is Solo).
  • Fixed incorrect Gem Icons.
  • Fixed the day/night cycle on Cetus affecting skyboxes in other procedural levels.
  • Fixed Operator hair not being visible when wearing an Ostron Mask.
  • Fixed Nidus HUD not updating after respawning.
  • Fixed weapon reticle remaining when using Scanners in Sky Archwing.
  • Fixed Sniper reticles in Sky Archwing partially vanishing when aiming.
  • Fixed being able to equip the incorrect holster on Zaws.
  • Fixed a crash when returning from Plains if a squadmate connects/disconnects while rest of squad is waiting for the gates to open.
  • Fixed Warframe invincibility in the Simulacrum not applying to Operators if they haven’t been spawned yet.
  • Fixed some hitching occurring in Cetus related to vendor dialog.
  • Fixed a never ending looping reload animation when in Sky Archwing.
  • Fixed Captain Vor’s mission information not listing his name.
  • Fixed a crash when entering the Plains.

Conclave Changes

  • Increased the damage of the Krohkur in Conclave.

Hotfix 22.0.6

This Hotfix has resolved not being able to purchase the Dullahan Mask, Halloween Color Picker, and the Naberus Armor!

General Plains of Eidolon Changes

  • The Pharoma Blueprint is now reusable!
  • Reduced the Dye Crafting time from 1 hour to 5 minutes.
  • Optimized texture streaming in Cetus and the Plains. This will aid in possible relief for 32 bit players that experience crashes.
  • Revised the description of Naramons Power Spike Focus ability to provide more clarity. It now reads:
  • Melee Combo Counter now decays while out of combat by X every few seconds, instead of depleting completely.
  • Dual Wielding will now be disabled when launching into Sky Archwing. You will now either equip your Pistol or Primary instead of your Melee weapon, since using your Melee in Sky Archwing disables it.
  • Crafting Operator Training Amp components now awards Standing with the Quills.
  • The Archwing Launcher Segment Blueprint is no longer reusable considering you only need it once.
  • Slightly tweaked the Spearfishing charge sound.

Fixes

  • Fixed Brilliant Sentient Shards sometimes spawning at the Cetus gates. Thanks to our amazing community sending us repros and logs, we were able to nail down this bug and fix it for real. To those who were very frustrated by this issue, we apologize. As one of the most valuable items introduced in the Plains and the most mysterious to acquire, it was our top priority to fix and we will continue to monitor. 
  • Fixed crashes that occur during the launcher update on some systems.
  • Fixed a random crash when completing Bounties.
  • Fixed a crash caused by Operator Void Beams.
  • Fixed players who join Excavation missions in progress not getting rewards from Excavators.
  • Fixed being able to trade in more Sentient Cores than required for the max cap, resulting in wasted items and players experiencing heartache.
  • Fixed attempting to enter the Plains from Cetus as your Operator resulting in being forced back to your Warframe. Now if you enter as the Operator you’ll stay as the Operator!
  • Fixed finding Kuria’s resulting in Onkko sending you an Inbox message.
  • Fixed the Mod Sets not being Chat linkable.
  • Fixed the Mining laser permanently hiding the normal reticle.
  • Fixed Dual Wielding a Glaive and Pistol resulting in the weapon fire VFX and SFX will either not be playing or will be incorrect when holding a Datamass.
  • Fixed Fisher Hai-Luk’s goodbye lines sometimes playing twice.
  • Fixed Focus gains being doubled or even tripled on a weapon at End of Mission.
  • More fixes towards some HUD elements not appearing for Clients when loading into the Plains.
  • More fixes towards Convergence Orbs spawning high in the air.
  • More fixes towards enemy Grineer Dropships getting stuck in their navigation paths.
  • Fixed some bad Condroc animations where they were flapping their wings upwards. Fly much?
  • Fixed the camera locking up when viewing your Clan screen while waiting for the doors to open to Cetus.
  • Fixed opening Syndicate menus for Syndicates outside of Cetus no longer playing Cetus menu music.

Conclave Changes

  • Reduced the headshot damage of the Vulkar series, Snipetron series and Vectis series in Conclave.

Hotfix 22.0.6.1

Fixes

  • Fixed Operator room in the Orbiter not opening.
  • Fixed ‘daily Focus cap reached’ messages not taking the Operator Focus into consideration.
  • Fixed redeeming more Syndicate Medallions than your daily limit prompting you with a ‘wasting Standing’ message. Redeeming Syndicate Medallions is now affected by your daily cap.

Conclave Changes

  • The Volnus is now usable in Conclave!

Hotfix 22.0.7

General Plains of Eidolon Changes

  • Changed bounty reward tables:
    • Lower level bounties will have less stances, and more useful mods for new players.
    • Higher level bounties will offer Kuva and Void Traces.
  • Reduced crafting costs of operator arcanes:
    • Several reduced to 3 Eidolon Shards instead of 5.
    • Breath of Eidolon requirements replaced with common and uncommon resources.
  • Void Shadow no longer costs 40 Eidolon Shards to craft.
  • Rare and Legendary fish baits now hint to the location of the fish.
  • Added a fast travel option in your pause menu for all Cetus vendors.

Another update, another set of economy tweaks! Please stay tuned as we continue iterating on Cetus and its various interlocking systems.

Fixes

  • Fixed an issue where players could not donate gems or cores to Cetus and Quills respectively.
  • Fixed a memory corruption error when using the mining tool.
  • Fixed hair not being covered by paper mache masks.
  • Fixed mining deposits overlapping on certain rocks.
  • Added underwater VFX to certain bodies of water in the Plains.
  • Fixed players not seeing the explosion of other players’ embedded grenade launcher projectiles.
  • Added Tusk Recon Commander to the Codex.
  • Added Swooping Falcon, Carving Mantis, Twirling Spire and Stinging Thorn to the Codex.
  • Fixed the “focusing” sound for aiming with a fishing spear not working for clients.
  • Fixed Virtuos Ghost and Virtuos Shadow not having percentage values.
  • Fixed magnetic water in the Plains affecting Limbo while in Rift Walk.
  • Fixed Ivara’s Artemis Bow always shooting with a horizontal spread.
  • Improved performance issues when hitting multiple enemies with Valkyr’s Paralysis.
  • Improved scripting for Hydroid’s Tempest Barrage and Tentacle Swarm.
  • Fixed Gara’s Spectrorage nullifier checks being too high.
  • Further fixes for Gara’s Mass Vitrify not being properly dispelled by nullifiers.
  • Fixed Gara’s glass armor appearing to fade in every time a new cosmetic option is chosen in the arsenal.
  • Fixed Vazarin’s Guardian Shell not having unique values for the last 2 upgrade levels.
  • Fixed Naramon’s Power Spike affecting sniper combo counter decay.
  • Fixed Unairu’s Void Shadow being able to cloak defense objectives.
  • Fixed a crash caused by Unairu’s Void Chrysalis.
  • Fixed an issue where using Transference for the first time upon entering the plains causing any invisibility on your Warframe to break.
  • Fixed Zaw weapons using sword holsters.
  • Fixed several common crashes.

Changes

  • Added a message when changing donations to syndicates, Cetus or Quills if the new total would cause you to exceed your daily cap or max rep.
  • Tweaked text elements in the donation UI screens.
  • Disabled powers in the tunnel between Cetus and Plains to reduce capacity for script errors.
  • Moved cut gems into the Resources tab of your inventory.

Hotfix 22.0.8

General Plains of Eidolon Changes

  • Added the option to redeem Brilliant Eidolon Shards for 25,000 focus each.
  • Made the Resource Theft bounty objective count as a success when the defense timer finishes, as a workaround for the armoured vault not opening. (still working on a proper fix!)
  • Made the “abandoning mission” trigger more aware of verticality – hopefully fewer fails when flying in from high above the objective!

Fixes

  • Fixed Convergence orbs spawning in the air.
  • Fixed Unairu’s Magnetic Blast not dissipating on enemy death.
  • Fixed Unairu’s Void Shadow description to be more accurate.
  • Fixed an issue where using Transference would deactivate invisibility powers
  • Fixed a progression stopper with the Kin rankup requirements in Cetus.
  • Fixed an exploit allowing use of baits you don’t own.
  • Fixed an exploit for rapidly gaining affinity on Amps.
  • Fixed an issue where Blazing Chakram could escape the boundaries of the Plains.
  • Fixed amp affinity gain not properly appearing in the mission progress screen or Liset mission results screen.
  • Fixed a soft lock caused by equipping a Virtuos Arcane on an Amp.
  • Fixed hitches when equipping an Amp.
  • Fixed hitches when equipping a new modular weapon (Zaw) in the arsenal.
  • Fixed a placeholder tag that appeared when using the Volnus.
  • Fixed the Viper Wraith not being tradeable.
  • Fixed host avatars appearing invisible to clients when using the simulacrum arsenal.
  • Fixed Gladiator Resolve appearing in two different bounty reward tables.
  • Further fixes to masks regarding hair and textures.
  • Various crash fixes.

Changes

  • Altered Zenurik’s Energizing Dash bubble to look less like Sapping Osprey mines.

Hotfix 22.0.9

General Plains of Eidolon Changes

  • All Zaw Grip and Strike blueprints are now available at Rank 1 from Hok, and all cost 1000 standing.
  • Increased the damage of all Amp Prisms and Scaffolds.
  • Reduced all instances of Amp self-damage.
  • Gilding an Amp now costs no standing.
  • Archwing disabler projectile no longer hit dodge-maneuvering players on explosion.
  • Archwing disabler projectiles that target a flare have reduced explosion radius.

Fixes

  • Fixed an issue where players could trade in Brilliant Eidolon Shards for Endo. Maroo has returned from vacation and is sorry she got some tin-suits in trouble.
  • Fixed an issue with audio stuttering out on the Plains.
  • Fixed melee stances not staying equipped on ungilded Zaws.
  • Fixed the Ceno Cuirass not having similar build requirements to the Vahd Cuirass.
  • Fixed Eidolon Lens rewards from incursions not displaying properly.
  • Fixed Pull applying damage deformers and ragdoll to some enemies it shouldn’t be.
  • Fixed Nova’s Worm Hole being able to escape the outer boundaries of Cetus.
  • Fixed an issue where Fusilai would sometimes reload very slowly.
  • Fixed Archwing disabler projectiles not actually tracking countermeasure flares.
  • Fixed Archwing disabler projectiles not being affected by bullet attractor pulls (Mag, Amesha, etc)
  • Fixed Zenurik Energizing Dash not always showing the proper value in the HUD buff when in two bubbles at once.
  • Fixed clients using Transference sometimes getting extra HUD buff icons.
  • Fixed a UI issue that occurred upon spending Focus while also redeeming Brilliant Eidolon Shards for Focus.
  • Fixed Magus and Virtuos appearing as Mods when crafted in the foundry.
  • Fixed amps built using Shwaak Prism and Shraksun Scaffold not passing through Volt’s Electric Shield.
  • Fixed Eidolon Lures having strange hitboxes until downed.
  • Fixed some leaking caused by Teralyst VFX.
  • Various localization updates.
  • Various crash fixes.

Update 22.1.0

Warframe Skins

  • Titania Unseelie Skin by Rekkou
  • Nezha Yaksha Skin by Faven and SilverBones
  • Atlas Graxx Skin by Faven
  • Mesa Devil Ranger Skin by Mz-3
  • Valkyr Delusion Skin by prosetisen
  • Limbo Vistyxio Skin by led2012 and Hydroxate

Warframe Helmets

  • Valkyr Pandora Helmet by Yatus
  • Banshee Dominia Helmet by led2012
  • Frost Himavat Helmet by VoidPunch
  • Limbo Venari Helmet by Volkovyi and Sab531

Additions

  • You can now access your Mod collection while in Cetus!
  • There is now a ‘Leave Squad’ option in the Plains of Eidolon. This will allow you to depart from a squad to your own session, which will allow you to extract independently.
  • Players on the Public Matchmaking setting will now matchmake when the begin to load into the Plains rather than waiting until the end.
  • Bounties now have indicators for their current and total stages to clear up confusion about their objectives.

Changes

  • Reduced the Resource costs for all Zaw Grips and Handles (apart from the Balla and Peye).
  • Clapkra Brace energy ammo increased from 20 to 40
  • Lohrin Brace now boosts critical and status chance by 12% each.
  • Increased the damage of Spiraling Pinnacle, Summit Plunge and Vaulting Apex combos from the Twirling Spire Polearm Stance.
  • Limbo can no longer mine while in the Rift. Rocks aren’t affected by his Void Magic.
  • Relays/Cetus will now only show Calm and Busy instances
  • Updated Cetus’ MotD

Fixes

  • Fixed an issue where joining friends in other Cetus instances can cause a squad to split or get stuck.
  • Fixed Ignis (and similar weapons) being able to damage friendly Gara’s Spectrorage mirrors.
  • Fixed issues with the description text of Virtuos Fury.
  • Fixed issues with getting out of bounds with Ivara’s Dashwsire.
  • Fixed issues with some name choices for items displaying the wrong error.
  • Fixed issues with unclear error messages when Gilding Amps that were unranked.
  • Fixed issues with Operator Amp customizations not being applied in missions.
  • Fixed an issue with the Lohrin Brace not applying its Upgrades to Amps.
  • Fixed Stat improvements from Gilding an Amp not being applied.
  • Fixed an issue with some Mods not being chat linkable.
  • Fixed being able to use Transference in first mission of The War Within.
  • Fixed issues with Gara’s Spectrorage radius being too small.
  • Fixed issues with Host Migration causing Operators not working as intended.
  • Fixed a UI issue where Nidus’ Mutation Stack counter blocked the melee combo counter.
  • Fixed issues with hitches when loading into some Plains Free Roam missions.
  • Fixed an issue where the mission Challenge information would remain on screen if you were transitioning from Plains to Cetus.
  • Fixed Clients getting stuck in animations if they used Transference just as they enter bleedout and then get revived.
  • Fixed Client Warframes not being targetable if they are revived after having used transference just as they entered bleedout.
  • Fixed erroneous HUD buff icons appearing.
  • More fixes for Convergence spawning in air and underground.
  • Fixed various performance issues.
  • Fixed Bounty names being localized for clients in the host’s language.
  • Fixed a camera issue when respawning in TWW quest.
  • Fixed HUD script running on clients unnecessarily.
  • Fixed Vulkar and Vulkar Wraith incorrect headshot damage (now: Zoom1 35%, Zoom2 55%).
  • Fixed inconsistent Arcane descriptions between vendor and Arcane menu.
  • Fixed the blocked ability icon from showing while in Operator mode.
  • Fixed Hok’s special weapon not being attached to the wall.
  • Fixed second dream script error.
  • Fixed Electric Chroma’s Elemental Ward discharging too much electricity.
  • Fixed Ember Agile unarmed variant sometimes playing the akimbo variant.
  • Fixed the first shadow from Nekros Shadows of the Dead being spawned far away and potentially out of bounds.
  • Fixed Prism Operator fire potentially causing large negative numbers.

Conclave Changes & Fixes:

  • Fixed Ivara’s “The Power Of Three” Augment needing more energy than it should if you tried to use it repeatedly

Hotfix 22.1.0.1

Additions:

  • Added more German loc

Fixes:

  • Fixed crashing in certain Archwing missions.

Hotfix 22.1.1

Fishing changes:

  • Take your fishing to the next level with a nifty “tackle box” gear wheel! You can now select the fishing spear and bait you’d like to use from a secondary Gear Wheel – Simply equip your fishing spear and re-open the Gear Wheel to make a selection from the spears and bait you’ve earned from Hai-Luk in Cetus.
  • If desired, you can still equip all 3 fishing spears in your default Gear Wheel, but if you’re looking to save some gear slots all you need to do is equip 1 fishing spear in your Arsenal.
  • The time in which fish bait is effective has been increased.
  • Animations when switching between different fishing spears has been added.

Changes:

  • Reduced the frequency of Incursion missions occurring if you ignore them. When an Incursion mission is available, a ping sound will play, and the Lotus’ transmission will play only if you engage it.
  • Made the smoke on Atlas Graxx helmet more visible, especially when in the Arsenal.
  • Bounties with only one stage will no longer display the Bounty stage counter.
  • Updated the description text when hovering over a Junction to better describe how exactly you can unlock it.

Fixes:

  • Fix several issues with Ostrons in Cetus and Konzu repeating redundant lines after returning from the Plains.
  • Fixed a rare crash when attempting to leave Cetus and enter the Plains.
  • Fixed supply drop missions in the Plains not progressing if you resurrected the enemy that held the beacon using Nekros’ Shadow Of The Dead.
  • Fixed Frost’s Snow Globe having visible holes when observed from the inside.
  • Fixed Gara’s Mass Vitrify unintendedly crystallizing Captain Vor and Lieutenant Lech Kril.
  • Fixed a script error related to Titania’s Razorwing ability.
  • Fixed a script error related to Ember Prime’s World on Fire ability.
  • Fixed a rare UI freeze when hitting tab the second you finish a Bounty that would cause a script error and prevent Clients from earning their rewards.
  • Fixed a crash related to attempting to leave a squad before the mission has started.
  • Fixed a crash related to a Client aborting a mission.
  • Fixed being able to place two different waypoint markers by placing 1 each as your Warframe and your Operator.
  • Fixed being unable to attempt a Bounty a second time (even if able to accept it from Konzu) after only completing the first portion of it and then returning to Cetus.
  • Fixed Operator hair losing bangs when wearing a Mache mask.
  • Fixed an incorrect material on Titania’s Unseelie Skin Tennogen skin.
  • Fixed an issue with chat linking “Community Sigil” displayed the incorrect Sigil.
  • Fixed all cases of Maroo’s Bazaar being located on Earth instead of Mars.
  • Fixed an issue where rapidly equipping/unequipping your fishing spear could cause Clients to no longer use Consumables properly.
  • Fixed several issues related to the animations for equipping a fishing spear.
  • Fixed fish spawns piling up in large bodies of water.
  • Fixed a case where fish would move much too slowly after being scared away by a spear.
  • Fixed the Teralyst unintendedly spawning in the Plains of Eidolon Captura scene during the night cycle.
  • Fixed an issue where gamepad users playing with the Classic controller config couldn’t use bait.
  • Fixed an issue where Clients would have their fishing spear equipped but not have access to the correct gear menu after host migration and forced to swap weapons to regain access.
  • Fixed Teralyst disappearing as per: https://forums.warframe.com/topic/867427-teralyst-can-turn-invisible-fix-pending
  • Fixed Madurai’s Void Strike not applying the damage increase on next attack to Warframes.
  • Fixed a progress stopper in the Natah quest where drones would not spawn.
  • Fixed issues with Syandanas clipping through Gara’s lower back.
  • Made progress on a rare crash related to the gates to Cetus/Plains.
  • Fixed Madurai’s Phoenix Spirit not increasing the elemental damage of Flame Blast.
  • Fxied Void Traces not being obtained if the last Reactant you pick up is with your Operator.
  • Tentatively fixed Onkko being in a reference pose when you return to Cetus from the Plains.

The following changes/fixes went live in 22.1.0 but were missing a mention in the notes, so we’re adding them here now:

  • Increased the Resource Theft defense target’s base health from 500 to 700
  • Added a health warning transmission to the Resource Theft Incursion.
  • Progress on fixing an issue where after finishing the first part of a Bounty the mission would not progress and no second marker will appear on the minimap.

Hotfix 22.1.2

Additions:

SIGMA & OCTANTIS – Day 700 Daily Tribute Milestone Sword and Shield

Deadly slashes from the Sigma sword are matched only by the force of the Octantis shield when thrown via air melee attacks. Enemies hit by the Octantis are also stunned for a short period of time, leaving them open to finisher attacks.

Fixes:

  • Fixed host migration restarting the last stage of a Bounty to a broken state when the Bounty was already completed during that session.
  • Fixed chat-linking not working for the Kinetic Diversion, Target Acquired and Spring-Loaded Blade mods.
  • Fixed several fish spawning and despawning issues including retreating fish completely stopping before despawning. They should now keep swimming as intended.
  • Fixed various fish moving but lacking animation when doing so, and also repaired some with broken animations.
  • Fixed Transports having two entries in the Codex.
  • Fixed multiple Nightwatch Enemy Codex entries with incorrect weapons and placeholder text for descriptions.
  • Fixed an unintended issue where players could pick up Eidolon Shards after joining in-progress missions where the Teralyst had already been killed.
  • Fixed an issue where Brilliant Eidolon Shards were not properly accounted for in the Focus Conversion screen after used to unlock Way-Bound nodes.
  • Fixed a bug that allowed players to fish in the body of water in Cetus.
  • Fixed a rare crash that would occur when transitioning from Cetus to the Plains, and another when transitioning from the Plains to Cetus.
  • Fixed the Esc menu and the tutorial popups in Vor’s Prize appearing stretched in non-standard aspect ratios.
  • Fixed certain Ostron dialogue not playing when it should.
  • Fixed the material of Valkyr’s Delusion Tennogen Skin incorrectly applying when toggling on the Prime details for Valkyr Prime in the Arsenal.
  • Fixed Clients hearing Operator footstep sound FX playing after quickly switching from Operator to Warframe.
  • Fixed long Zaw Grips having similar range to one-handed weapons even though they are physically longer than some other long weapons.
  • Fixed Clients not gaining energy from Void Dashing through enemies as your Operator.

Update 22.2.0

Additions:

Defy death itself, and crush the living with new Deluxe skins for Nekros and Ember! Return from the underworld to haunt your enemies with the Nekros Irkalla Deluxe Skin, and burn your foes to a crisp with Ember Vermillion Deluxe Skin! Each Warframe Deluxe Skin is also available as a collection with signature weapon skins and accessories.

NEKROS IRKALLA SKIN
A specter of destruction, Nekros breaks free of the underworld with this haunting skin.

NEKROS IRKALLA BINDS
The signature binds of Nekros Irkalla.

THANATOS SCYTHE SKIN
The signature scythe skin of Nekros Irkalla.

THANATOS SUGATRA
The signature Sugatra of Nekors Irkalla.

 

EMBER VERMILLION SKIN
From the ashes of battle a flamboyant new Ember rises.

NUSKU PISTOL SKIN
The signature pistol skin of Ember Vermillion.

BENNU SYANDANA
The signature Syandana of Ember Vermillion.

Cetus/Plains Changes:

  • ‘Sabotage Bounty’ has been renamed to ‘Prototype Sabotage’.
  • Increased the Cetus Standing reward for each Bounty tier.
  • Replaced Grokdrul and Iradite pickups from crates and caches with Rubedo and Ferrite in the Plains to better expose the deeper Resource system.
  • Added Circuits to Turret drop tables.
  • Added Circuits, Rubedo and Ferrite to Dropship drop tables.
  • Added Plastids, Circuits, Oxium and Cryotic as rewards for Bounties in the first two tiers

The addition of these Resources into the Plains are mainly geared towards helping new players learn about Resources not tied to the Plains.

Changes:

  • Made numerous HUD optimizations.

Zaw Changes:

  • Kwath additional damage increased from 9 to 14.
  • Kroostra additional damage increased from 9 to 14.
  • Mewan base damage increased from 81 to 86.
  • Kronsh base damage increased from 81 to 86.
  • Ruhang additional damage increased from 9 to 14.
  • Ruhang II additional damage increased from 18 to 28.

Zaw Stat Fixes:

  • Ooltha’s base Critical Chance changed from 22% to 18% as intended.
  • Mewan’s base Status Chance change from 22% to 18% as intended.

Fixes:

  • Fixed some missing reward pools in Bounty reward rotations.
  • Fixed Zaw Rivens having unintentionally lower stats than their Disposition indicated. This results in an overall Zaw Riven buff by 50%.
  • Fixed Zaw Rivens turning into generic Melee Rivens when upgraded (relogging fixed this).
  • Fixed Zaws not displaying their Riven distribution correctly in the Arsenal.
  • Fixed attempting to view a Sugatra with a Zaw equipped resulting in not seeing the weapon or the Sugatra.
  • Fixes towards Bounties insta failing if an ability to teleport (Nova’s Wormhole, Itzal’s Blink, etc) was used to enter the Bounty area.
  • Fixed enemies inside a Vazarin Void Aegis bubble not attacking players also inside the bubble.
  • Fixed Sentient Cores counting towards the Medallion challenge of a “Find x Syndicate Medallions” Riven.
  • Fixed Rhino’s Iron Skin absorbing damage instead of Harrow’s Covenant if cast first.
  • Fixed leg Armor being incorrectly orientated on Mag’s Pneuma Skin.
  • Fixed a script error when casting Ivara’s Prowl ability.
  • Fixed a script error when casting Nidus’ Virulence ability.
  • Fixed a script error when casting Trinity’s Blessing ability.
  • Fixed a script error when casting Hydroid’s Undertow ability.
  • Fixed a script error when casting Rhino’s Rhino Charge ability.
  • Fixed a script error when casting Excalibur’s Exalted Blade ability.
  • Fixed a script error when casting Zephyr’s Tail Wind ability.
  • Fixed a script error when casting Ember’s Fireball ability.
  • Fixed a script error when casting Nova’s Molecular Prime ability.
  • Fixed a script error when casting Chroma’s abilities.
  • Fixed a script error when casting Equinox’s abilities.
  • Fixed a script error when using Transference.
  • Fixed Mod image rewards for Alerts looking stretched.
  • Fixed Warframe abilities appearing as unranked when viewing them in the Arsenal in Cetus.
  • Fixed Luminous Dye remaining active if used prior to transitioning back to Cetus and then re entering the Plains.
  • Fixed an edge case where if you pressed Esc right as the End of Mission screen is opening when transitioning to Cetus, you’d get soft locked.
  • Fixed incorrect diorama when viewing Operator Greaves.
  • Fixed Operators appearing to have a very long giraffe-like neck when viewing equipment from the Quills.
  • Fixed a stretched mesh on the Valkyr Delusion Skin.
  • Fixed Syandanas not sitting properly on the Valkyr Delusion Skin.
  • Fixed Aura Mod description text discrepancies.
  • Fixed the Sprint Boost Mod description not displaying % Sprint Speed.
  • Fixed a file path text appearing in Lephantis’ boss fight.
  • Fixed a join in progress crash.

Hotfix 22.2.1

Fixes:

  • Fixed Nekros Prime arm dangle details appearing when equipped on the Nekros Irkalla Skin. As is standard and precedent for all in-house Deluxe Skins, the override of Prime Details is the intent.
  • Fixed adjusting the Exposure in the Plains of Eidolon Captura Scene not functioning correctly and also causing the screen to flicker.
  • Fixed no Zaw appearing when viewing its Codex diorama.
  • Fixed Clients not being able to throw the Sigma & Octantis (Day 700 Daily Tribute reward) if a Stance Mod is equipped.
  • Fixed the Arsenal Captura screen not instructing you where/how to get the Plains of Eidolon Captura Scene.
  • Fixed a Conclave crash.
  • Fixed a HUD crash.

Hotfix 22.2.2

Changes:

  • Operators can now always Transference to their Warframe while in air, but Warframes can only Transference to Operator once while in the air.
  • Convergence Orbs are now more lenient in Endless missions, and spawn at a position relative to the objective instead of the player. Orbs are also more combat-focused so that they are more likely to spawn as soon as the chance from a kill succeeds (before there could be short delays).

Fixes:

  • Fixed a progression stopper where Vor was invincible.
  • Fixed the Sigma and Octantis not shrinking when in your Orbiter.
  • Fixed the Teralyst not casting a shadow. And just like that, spring came early!
  • Fixed a crash in Captura when Dynamic Resolution is enabled.
  • Fixed a crash when launching The Index.
  • Fixed a script error when attempting to research a Blueprint in the Dojo.
  • Fixed a script error when a Host migration occurred that resulted in breaking Spear fishing for the new Host.
  • Fixed an ‘Excalinyx’ appearing in the diorama of the Nyx Nemesis Complete Bundle.
  • Fixed a functionality loss when attempting to change Operator Hood after returning from Cetus.

Hotfix 22.2.3

Changes:

  • Bounty Incursions will no longer abort automatically upon leaving the marked area. A grace period timer indicted on your HUD is displayed to alert you to reenter the area and continue the Incursion.

Fixes:

  • Fixed not being able to extract in the last mission of The Silver Grove quest.
  • Fixed Nekros’ Irkalla chains clipping through his body.
  • Fixed Nekros’ Irkalla wrist chains floating away.
  • Fixed a script error when attempting to purchase the Meme Glyph Bundle.

Hotfix 22.2.4

Cetus Economy Changes:

  • Increased the Standing awarded from redeeming Azurite, Devar, and Veridos Gems to Old Man Suumbaat.
  • Reduced the cost of Fish components in all crafting recipes.

Changes:

  • Sky Archwing Enablers that are spawned on water will now be teleported directly to where you were last standing. Spawning them on water was making the Enablers unreachable.
  • Improved the cloth physics on Nekros’ Irkalla Binds.
  • Removed sneaky text about something upcoming. Shhhhh!

Fixes:

  • Fixed a Host migration during an Incursion resulting in no rewards for Client.
  • Fixed not being able to progress through the Chains of Harrow quest after talking to Palladino in Iron Wake.
  • Fixed the Hijacked Drone in the Plains not understanding that it has to go AROUND the nasty meteorite.
  • Fixed a crazy unrealistic ‘time until’ displayed in Simaris’ next Synthesis target and no Leaderboards displaying.
  • Fixed Clan Research causing delays in updating Clan Affinity.
  • Fixed Nidus’ Maggots not latching onto enemies.
  • Fixed Nekros’ Irkalla Binds appearing regardless of having them equipped on Nekros and Nekros Prime.
  • Fixed certain Kavat Skins being shown in Market previews for Kavats Armor even though those Skins are not compatible with Armor.
  • Fixed a missing Operator walking animation in the War Within quest.
  • Fixed a script error when casting Hydroid’s Undertow ability.
  • Fixed a script error when casting Vauban’s Minelayer ability.
  • Fixed a script error when casting Trinity’s Link ability.

Conclave Changes:

  • Reduced the damage and removed the forced stagger of the Sigma & Octantis shield throw in Conclave.

Hotfix 22.2.5

Be prepared for next week and preview the full Forum thread for information, rules, rewards and more on Operation: Plague Star: https://forums.warframe.com/topic/876895-preview-next-week-pc-operation-plague-star/

Changes:

  • Certain Caves in the Plains can now be more indepthly explored (Operation: Plague Star will bring more gameplay to these expanded Caves). In a future Update, these Caves will be eligible for Bounty and Incursion missions!
  • Made a handful of performance Optimizations (mainly in the Plains). These performance fixes were largely discovered on the Console build, and graciously brought over to PC for an overall improvement on all platforms!
  • Upon aborting a mission in the Plains, you can now choose to either return to Cetus or your Orbiter.
  • Replaced the duplicate Gladiator’s Resolve Mod with Gladiator’s Might Mod in Bounty rewards.
  • Tweaked the appearance of the Operator’s Void Mode to differentiate it from Loki’s Invisibility. This also applies to Unairu’s Void Shadow so you can identify that the cloak is from the Operator.
  • Sky Archwing Enablers are no longer able to be spawned in the hallway between Cetus and the Plains. Enablers spawned in the hallway were found to be unusable anyways.
  • An End of Mission success/fail screen has been added to Simaris’ Synthesis tutorial. Now you’ll promptly know if your scanning skills are good enough for ol Simaris!
  • Toned down Grineer reinforcement sounds and barks in the Plains.
  • Tweaked positional reverb spill to help players better detect enemy positionality.
  • Removed Lotus transmission from End of Mission screen when going from Plains back to Cetus when you haven’t done anything.
  • Slightly reduced the range of the Mortar Bombards mortar projectiles.
  • Mutalist Alad V will now always target Warframes when using his mind control collar ability. If his main target is an Operator, he will try to collar the corresponding Warframe instead, and if he does, the Operator gets force Transferred back and the battle continues.
  • Reduced the amount of times Onkko spits knowledge about the Vomvalysts lures.

Fixes:

  • Fixed not being able to defeat the Raptor due to the bombs not exploding when falling into the tubes, and because the Raptor refuses to fly away from the tubes.
  • Fixed not being able to defeat Lephantis due to his many heads not opening up to display his more vulnerable side.
  • Fixed the Infested Grineer head of Lephantis lingering above ground, allowing you to attack it mercilessly without fear of being harmed.
  • Fixed not being able to defeat Alad V if the Operator gets ‘collared’ by Alad V. This resulted in your Warframe being stuck and upon dying you would forever be on the ‘spectating’ screen.
  • Fixed Mutalist Alad V collar creating a headless Nyx if he collars your Warframe just after you Transferred to the Operator. Your Operator getting collared will now force you back into your Warframe.
  • Fixed cases where the Teralyst would not properly teleport when getting stuck and would instead just turn invisible.
  • Fixed Bounties not progressing after Host migration if migration occurs during the middle of an active Bounty stage.
  • Fixed Armor Attachments not showing up on the Nekros Irkalla skin.
  • Fixed all Operator Amp Affinity earned as a Client, disappearing when a Host migration occurs.
  • Fixed experiencing a massive hitch as the Client when a Host migration occurs in the Plains.
  • Fixed being unable to invite players from the Friends list after aborting a mission in the Plains as a Client.
  • Fixed Warframe Mod set bonuses not being applied after respawns and Host migrations.
  • Fixed a crash when attempting to load into a Void Fissure mission.
  • Fixed a crash that would occur when firing the Nosam Cutter and pressing the hotkey for the Nosam Cutter or the Codex Scanner.
  • Fixed a crash that could occur if Octavia’s Mallet was the target of a switch teleport.
  • Fixed Melee enemies avoiding Ember’s Fire Blast ring, which resulted in a performance spike due to the enemy attempting to find another path around the fire ring.
  • Fixed an error that was causing players to not join Plains of Eidolon together as a squad when doing a Bounty.
  • Fixed Mirage’s Total Eclipse Augment Mod applying to the Operator.
  • Fixed the Operator Amp Energy Regeneration rate being much faster for Clients when using an Amp that has the Klebrik Scaffold.
  • Fixed losing your Operator Amp if you died in the final stage of The Chains of Harrow quest with an Amp equipped Operator.
  • Fixed the Operator Amp not being included in the Mission Progress & Rewards screen.
  • Fixed Razorback rockets, Ogma Rocket projectiles, Mortar Bombards, and the Teralyst Wail hitting Warframes in Limbo’s Rift.
  • Fixed Teshin standing at the exit door instead of running ahead in the War Within quest.
  • Fixed sometimes getting stuck under the Oriber ramp when using Transference for the first time in the War Within quest.
  • Fixed not being thrown out of Archwing before entering the Asteroid Defense mission in the War Within quest.
  • Fixed current Bounty not updating if you changed your mind and selected a different Bounty.
  • Fixed a long-standing cosmetic problem with Founders scrolling list not displaying some alias’.
  • Fixed incorrect squad invite message when being invited to multiple Bounties. Before, it would show the message of the first Bounty invite until you either went into another mission, or received an invite to another (non-Bounty) mission.
  • Fixed the Dark Daggers not being visible in the Codex.
  • Fixed missing blocking volumes in an area where you could jump out of bounds in the Void tileset.
  • Fixed a black box HUD icon appearing when using a Zaw with the Exodia Triumph Arcane upgrade. This was an unintended Channeling Efficiency upgrade on top of its intended Channeling damage.
  • Fixed dropping any items you’re holding when Transferring to your Operator.
  • Fixed Codex Scanners and Synthesis Scanners appearing very stretch when zooming in a non-standard aspect ratio (ultra wide resolution).
  • Fixed some textures flickering or popping in during the initial Vor’s Prize cutscene.
  • Fixed destroying the second coolant causing the red objective marker to remain permanently in Reactor Sabotage missions.
  • Fixed the Ki’Teer Sekhara diamond FXs lingering when viewing through a scope.
  • Fixed mission countdown beeping and flashing over the selected node not displaying.
  • Fixed cases of very low ambient sounds in Cetus.
  • Fixed various Grineer machinery in the Plains not having sound.
  • Fixed the Arsenal diorama breaking if an Inbox message is opened at the same time you enter the Arsenal.
  • Fixed the Mining UI not appearing after switching to a different weapon and then back again.
  • Fixed a missing Codex entry for Nox Eximus.
  • Fixed being able to see your Warframe inside the Quill cave before Transferring in front of the cave door.
  • Fixed UI markers sometimes not pulsing.
  • Fixed Warframes using the Excalibur mesh for a few frames when first opening the Simulacrum Arsenal.
  • Fixed changing weapons in the Simulacrum Arsenal from a weapon with higher max Ammo to one with lower not resetting the Ammo count to the new lower amount or vice versa.
  • Fixed special cases of AI not being paused in the Simulacrum when the option is enabled.
  • Fixed changing weapons in the Simulacrum Arsenal after being disarmed causing you to lose your weapons until you went back to the Arsenal.
  • Fixed renamed Operator Amps appearing as just ‘Amp’ for Clients.
  • Fixed Infested Chargers not being able to damage the Cascade Bomb in the Once Awake quest due to an incorrect hitbox.
  • Fixed an error message for Polarizing a Zaw appearing when attempting to install an Orokin Catalyst or Focus Lens on an Ungilded Zaw.
  • Fixed not being able to shoot between two ice pillars on Mariana Earth.
  • Fixed a missing blocking volume on Mariana Earth.
  • Fixed missing collision on a tree root on Gaia Earth.
  • Fixed Nova being able to Worm Hole her way out of the map in the Silver Grove tileset.
  • Fixed a missing blocking volume between two rocks in the Plains.
  • Fixed a missing blocking volume in the Grineer Settlement tileset.
  • Fixed bridges in the Cambria Earth Spy tileset having a blocking volume active when not extended and not extending entirely.
  • Fixed a localization string in the Fishing Gear wheel menu.
  • Fixed multi-part subtitles (more than one line for a single transmission) sticking around forever if an audio device is not connected.
  • Fixed the Broca Syandana clipping through Gara’s legs.
  • Fixed the Kopra Suit leggings clipping through non-matching Suit types.
  • Fixed no subtitles appearing if you do not have an audio device connected.
  • Fixed footstep sounds not playing on certain surfaces in Cetus.
  • Fixed a script error that occurred when the Client attempts to capture the Capture target in the Plains.
  • Fixed being able to have 2 Sky Archwing Enablers on the ground. There should only ever be 1 from each player active on the ground (you can still be in Sky Archwing and spawn one for your friend to grab).
  • Fixed a potential script error when attempting to begin a Dojo Duel.
  • Fixed a script error when attempting to redeem Gems for Standing in Cetus.
  • Fixed a script error when casting Nyx’s Absorb ability.
  • Fixed a script error when casting Ivara’s Artemis Bow ability.
  • Fixed a script error when casting Chroma’s Effigy ability.
  • Fixed a script error when casting Harrow’s Covenant.
  • Fixed a script error when using Transference with Octavia.

Conclave Changes & Fixes:

  • Fixed the Lunaro ball marker disappearing.
  • Fixed being unable to cancel a Bullet Jump in Lunaro.
  • You now cannot catch or punch the Lunaro for .5 secs after dropping/throwing it.

Hotfix 22.2.5.1

Fixes:

  • Clipped the budding wings of various species of fish. We will be collecting your favourite screenshots in honor of the day the fish flew too close to the sun.
  • Fixed an issue where all Captura scenes were marked as owned. Sorry, Fashion Framers.
  • Fixed a crash that would occur when leaving the Dojo.
  • Fixed an issue with textures on Eximus units.
  • Fixed various crashes.

Update 22.3.0

A new Operation is here. Play Operation: Plague Star from Wednesday November 15th until Monday, November 27th at 2 p.m ET! 

Operation: Plague Star. 
Rally your Squad and defend the Plains of Eidolon!

A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus. 

Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.

We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.

Read about rules, rewards, and more here: Forum Link.

Additions:

  • Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates. We added an area objective marker (the classic green indicator) and more direction to this area to notify squad members that extraction is waiting and counting down.
  • Added increased customization settings for the Operator! Expanded the Accessories categories for the Operator (I.E Facial Accessory, Ear Accessory, Eye Accessory, etc).
  • Improved the functionality for hiding certain Operator Accessories (I.E Operator hair does not need to be hidden when an Ostron Mask is equipped).

Bounty Changes:

We have made ways to the way Bounties reward you! This new system is a take on the ‘AABC’ rotation system we have in endless missions, but applied to Bounties using the Common, Uncommon, and Rare rewards.

Read through this to familiarize yourself with what’s changed!

First and most noticeable: 
You now get a reward for every stage of the Bounty completed! Yup. Pretty simple.

Second and more technical:
The tier of rewards you get are determined by how many stages are in the bounty!

3 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon, or Rare

4 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare

5 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare
Fifth reward: Common, Uncommon, or Rare

Lastly:

We have slightly re-balanced the quantities of some of the rewards as we tested numerous Bounties with these changes. Right now this only applies to select items. Plains of Eidolon specific reward quantities are untouched (i.e it could be possible to get 25 x Breath of the Eidolon in a single 5 Stage Bounty or 6 Cetus Wisps in a 5 Stage Bounty).
The rebalanced items are as follows:
Credit Rewards have been halved.
Kuva rewards have been reduced.
Endo Rewards have been reduced.
The additions and replacements are as follows:
Cetus Wisps are now Uncommon in various tables.
Cryotic and Oxium are now in various tables, replacing Void Traces in some cases.
Our public drop table repository will be updated to reflect these changes in the coming days.

Blunt Changes:

  • Standing on a Blunt when it dies will now cause you to fall.
  • Penta grenades will now bounce off the Blunt. It has a similar behavior as hitting a Grineer. Note that projectiles like Quanta cubes do not bounce off Grineer. Thus, cubes will not bounce off the Blunt.
  • Miter blades will now bounce off the Blunt.

Changes:

  • Improved the quality of VOIP when Auto Gain Control is enabled.
  • Increased the frequency of spawned Focus Convergence orbs in Defection missions.
  • Removed the ability to be in Sky Archwing in certain Caves in the Plains.
  • You may now notice more populated Grineer bases in the Plains, as roving Grineer now retreat in pure panic back to base at night when the curfew siren sounds.
  • To save you from accidentally Donating your Mote Amp, you can no longer Donate it!

Fixes:

  • Fixed a loss of functionality when entering the Plains from Cetus and immediately trying to go back to Cetus.
  • Fixed not being able to use your Operator Void Beam if you selected ‘NONE’ as your Amp. This also fixes a progression stopping issue in the Chains of Harrow quest where you couldn’t damage enemies/chains.
  • Fixed a black screen and loss of functionality if you are holding a fish as you are forced to Extract with the 60 second countdown timer in the Plains.
  • Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.
  • Fixed Riven stats sometimes not applying to Zaws when also equipping Stances.
  • Fixed the last stage of a failed Bounty restarting if a Host migration occurred.
  • Fixed the Bounty changing missions types if a Host Migration occurred while you were escorting the Drone.
  • Fixed a 300ms delay to start sprinting when using the sprint/roll combination key.
  • Fixed the Cetus gates sometimes remaining opening while in the Plains.
  • Fixed wind sounds being too loud/not being affected by volume sliders in the expanded Caves in the Plains.
  • Fixed some terrain clipping issues and holes in the expanded Caves in the Plains.
  • Fixed an incorrect objective navigation path in the Corpus Ice Planet Sabotage tileset.
  • Fixed incorrect material applied to the Moa in the Dojo Energy Research Lab.
  • Fixed some Grineer Crates spawning their spoils underneath a platform, making them unreachable.
  • Fixed administering a non-Operator Status Effect on a Sentient when damaging it with the Operator Void Beam.
  • Fixed Konzu’s Bounty reward board displaying the ‘NEW’ tag on Mods that you recently acquired.
  • Fixed Grineer drop pod sounds not playing for Clients in the Plains.
  • Fixed the Hunter Command Mod having an unrelated Fusion Core (wow, remember those things??) description.
  • Fixed being able to purchase multiple copies of the Plains of Eidolon Captura Scene.
  • Fixed a map hole in the Grineer Forest Spy tileset.
  • Fixed a map hole in the Grineer Asteroid tileset.
  • Fixed various map holes in the Grineer Settlement tileset.
  • Fixed a script error when using the Nosam Cutter.
  • Fixed an issue with Nekros Deluxe’s auxiliary and attachments not working as intended.

Conclave Fixes:

  • Fixed the Heartseeker Mod not working for Dagger Zaws in Conclave.
  • Fixed the Biting Piranha Mod not showing up when trying to add it to any Dual Dagger in the Conclave Arsenal.

Hotfix 22.3.1

Please be aware: we will continue to deploy Hotfixes as event issues arise. We appreciate your help squashing bugs and boils during this Operation!

Changes:

  • Reduced the sound gain from the Argonak and Astilla.
  • Tweaked the charging and firing sounds of the Cycron.

Fixes:

  • Fixed incorrect Skybox and water textures in certain Caves in the Plains.
  • Fixed some unreleased items being Chat linkable.
  • Fixed rampant crashes in the Plains.

Hotfix 22.3.2

Changes:

  • Removed “Clear Remaining..” stage of the Operation.
  • Increased likelihood of encountering Infested in the Plains.
  • Reduced chance to receive Lens from Operation Bounty.

Fixes:

  • Fixed roll breaking Ivara’s Prowl.
  • Fixed another common crash during the Operation.
  • Fixed console being invisible for Clients in the Operation.
  • Fixed script error that could occur when using Hydroid’s Undertow.
  • Fixed Infested pods in the Operation not showing VFX when destroyed.
  • Fixed a potential script error in Landing Craft.
  • Fixed a script error that could occur for clients during the Operation.
  • Fixed rescanning fish statuettes granting additional trophies.
  • Fixed reactor flickering in Sabotage.
  • Fixed Infested Scream FX now showing for Clients.
  • Various common crashes were fixed.

Hotfix 22.3.3

Changes:

  • Konzu now explains that rewards are at Nakak for the Operation.

Fixes:

  • Fixed two particularly nasty crashes that could occur on return to Cetus.
  • Fixed issues with flickering lights in Sabotage 2.0 on Grineer Galleons.
  • Fixed an issue with the Toggle Sprint option and rolling in mid-air.
  • Optimized some error logging.

Hotfix 22.3.4

Operation: Plague Star Changes:

The Standing required to rank up the Operational Supply Syndicate is currently much higher than we initially intended. We will be decreasing the Standing requirements to their intended values and also updating the Sacrifice requirements. New Standing requirements:

  • Rank 1 = 1000 Standing
  • Rank 2 = 3000 Standing
  • Rank 3 = 6000 Standing

*Players who have already attained sufficient Standing for the corrected values will be automatically ranked up and the excess Standing will be refunded. 

We are also running a script to refund the component portion of Operational Supply Sacrifices  and updating the Sacrifice requirements (Note: Credit costs will not be refunded). If you are automatically ranked up due to the Standing changes, you will not have to pay these new Sacrifice requirements:

  • The 2x Neurodes Sacrifice to Collaborator has been replaced with 10x Grokdrul.
  • The Forma Sacrifice to Defender has been replaced with 10x Iradite.
  • The Mutagen Sample Sacrifice to Champion has been replaced with 10x Nistlebrush.

Full info here: https://forums.warframe.com/topic/880425-psa-operational-supply-standing-sacrifice-changes/

Changes:

  • Adjusted the weapon trail FX on the Plague Keewar.
  • Reduced the Magus Husk from 7100 to 710 Cryotic per item.
  • Reduced the Magus Elevate from 2300 to 230 Oxium per craft.

*We are running a script to refund the above differences to as many people as possible, but we only have 30 days of history (Since October 17). Apologies to those missed but we’re confident we’ll get as many people as possible. This script digs back through time quite a bit, and we expect it to run over night and for refunds to be given tomorrow (November 17).

Operation: Plague Star Fixes:

  • Fixes towards the Plague Star Bounty failing on Stage 2.
  • Fixes towards the hijacked Drone getting stuck while navigating to the boil.
  • Fixed Infested drop pods spawning far away or on top of the boil.
  • Fixed the Infested Catalyst not being Chat linkable for those that own it.

Fixes:

  • Fixed a crash when attempting to return to Cetus from the Plains.
  • Fixed launching yourself at a weird angle when attempting to aim dodge backflip with sprint/roll key combination while using a scoped weapon.
  • Fixed not being able to hear the ambient Corpus Ship announcer.
  • Fixed the Defection unique Charger not being listed properly in the Codex.
  • Fixed a level hole in a some of the Plain Caves.
  • Fixed flickering water in some of the Plain Caves.
  • Fixed some of Konzu’s transmission text being a filepath.

Hotfix 22.3.5

Changes:

  • Changed the Plague Keewar Infested Strike Stance to Machete from Scythe when using one-handed grips.
  • Increased the Range of two-handed Zaws by 20-25% (Jayap, Kroostra, Seekalla, Plague Bokwin).
  • Tweaked parts of the Yaksha Nezha Skin/Helmet to better match original concept.
  • In-Game screenshots (F6) now capture at full-resolution when using Dynamic Resolution.

Plague Star Fixes:

  • Fixed the Mixer Vault door remaining closed if you already opened the Mixer Vault before getting the Toxin.
  • Fixed leaving the Mixer Defense objective area resulting in breaking the Mixer.
  • Fixed the Plague Star Ancient Infested head of Hemocyte snapping to an extreme angle prior to aiming.
  • Fixed an incorrect objective waypoint if the Toxin Dispenser in Stage 1 was activated too early.
  • Fixes towards a script error when Hemocyte spawns.

Fixes:

  • Fixed slow Hosts causing Clients to leave the squad when loading into the Plains. This widely experienced squad disbanding issue is one of our top fixing properties that will continue to be monitored and improved.
  • Fixed the Carrier’s Looter precept not working for some Plains resources like Grokdrul containers.
  • Fixed Companions being unable to pass through doors.
  • Fixed losing functionality if you died while transitioning back to Cetus from the Plains.
  • Fixed Clients not being able to use Operators in Caves.
  • Fixed the Amp crafting preview disappearing upon selecting the Brace.
  • Fixed the Hunter Mod sets not being linkable in Chat or in the Codex.
  • Fixed Gilding a Zaw not resetting the Rank til you return to your Orbiter.
  • Fixed Zaws with Covert Lethality and Exodia Epidemic unintentionally insta killing enemies. Covert Lethality does not carry over to projectiles or other effects created by weapons, and only applies on Melee finishers.
  • Fixed the Hunter Synergy Mod’s +30 Crit-Link stat not displaying anywhere on the Arsenal UI.
  • Fixed using an Emote while entering Archwing resulting in getting stuck in the animation.
  • Fixed some weapon descriptions displaying unlocalized damage type text.
  • Fixed the Incubus and Obsidian Azura Syandana not applying correctly to Titania with the Titania Unseelie Skin equipped.
  • Fixed the Day of The Dead Igaro Syandana and Synoid Syandana not attaching properly when the Mesa Devil Ranger Skin is equipped.
  • Fixed only being able to preview the Cyst on Warframes if you have an infected Warframe equipped at the time.
  • Fixed some low resolution textures on the Saryn Amalgama Skin.
  • Fixed the Zaw not having a ‘None’ option in Sugatra Attachments.
  • Fixed the Lenz not exploding when shooting an enemy object such as a Grineer door scanner.
  • Fixed entering the Simaris scanning Tutorial without any Synthesis Scanners in your Gear wheel.
  • Fixed the Naru Syandana not animating properly when Aim Gliding.
  • Fixed simultaneously sprinting, sliding, and shooting resulting in your gun ceasing fire after standing up but will resume firing again when you crouch.
  • Fixed being able to equip the Ruinous Extension Mod on the Arca Scisco.
  • Fixed the Arca Scisco not tracking accuracy stats.
  • Fixed a crash when using VOIP.
  • Fixed a crash when in the Simulacrum.
  • Fixed a hitch when scrolling through the Plague Star Trophies in the Dojo.
  • Fixed jittering textures when scrolling through the Challenges list.
  • Fixed some rocks in the Plains appearing wet when in reality they were dry.

Conclave Fixes:

  • Fixed the Surplus Diverters Conclave Mod unintentionally applying to Limbo when entering/exiting the Rift.

 

Written By TGDM

Overly sarcastic video game enthusiast.

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