Devstream #96 Recap

Devstream #96 aired on July 28, 2017. This post will feature a recap of the Warframe Devstream with screencaps and timestamps for players to check out the specific clips themselves after the Devstream. In the mean time, check out the recorded stream on the PlayWarframe YouTube Channel.

Note: Devstream #95 was skipped or TennoLive 2017 was counted.

Expected topics:

  • More information about the Plains of Eidolon and the Cetus Colony
  • Q&A

Navigation

  1. Cast
  2. Plains of Eidolon Release Schedule
  3. Behind the Scenes: Landscapes Development
  4. Eidolon’s Day and Night Cycle
  5. Progress Report: New Polearm Stances
  6. Progress Report: Grineer Ghouls
  7. Stalker Mode
  8. Cetus Colony and Plains of Eidolon Gameplay

Devstream #96’s Cast

From left to right:

Geoff: Art Director
Rebecca: Live Ops & Community Producer
Steve: Creative Director
Scott: Design Director

Plains of Eidolon Release Schedule

TIMESTAMP 8:05 | The developers are aiming to release this update in September. Steve points out that there are several technical changes taking place to support the new Landscape mode. Sacrifice and Umbra will be coming after that at an undetermined date.

Behind the Scenes: Landscapes Development

TIMESTAMP 11:10 | Steve shows and tells about the process that brought the Landscapes (such as Plains of Eidolon) to where it is now (and what was shown at TennoCon). It’s effectively a timeline of how the new mode progressed as well as some inkling to internal development changes (such as getting more graphics programmers on the team). The gallery below shows a snapshot of the growth, though the video does it far more justice.

Like with the Earth Remaster, Steve asserts that a great level of care and attention has been put toward maintaining performance on older hardware so that “toasters” can still enjoy the game.

Eidolon’s Day and Night Cycle

TIMESTAMP 28:00 | The developers are still working out the kinks of how the day and night cycle will work in Plains of Eidolon and what that will mean for matchmaking. Scott clarifies that the goal is to avoid segregating new or old players from new content. The mission hub will be accessible from the Earth system and Scott drops a hint that this will be something that players will be returning to often.

Progress Report: New Polearm Stances

TIMESTAMP 31:23 | New stances for polearms went into development immediately after TennoCon.

Progress Report: Grineer Ghouls

TIMESTAMP 32:45 | A model (possibly variant?) of the previously shown Grineer Ghoul concept was shown on the stream. The idea is that it will spawn in Eidolon and on Earth tiles as a type of burrowed enemy that bursts out when the player moves into proximity.

Stalker Mode

TIMESTAMP 34:35 | Demo’d at TennoCon and shown on Prime Time streams, the Stalker Mode, where a player assumes the role of the Stalker, is still being developed. It technically works right now, but is by no means ready to launch. However, the developers confirmed there will be an option to opt out of this system.

Cetus Colony and Plains of Eidolon Gameplay

TIMESTAMP 35:55 | The developers speak to some of the lore elements of the Cetus Colony not previously elaborated upon. Around 40:38 the developers speak more to the details of Hok’s Anvil and the custom weapons. The different parts will affect stats and Mastery works with the Tips — each new tip will allow for new mastery. You will be able to make multiple custom weapons, but you cannot acquire Mastery from these weapons until unlocking a special version of it from the new faction. Around 54:17, the developers tackle the idea of adding Riven mods by associating them with specific parts (such as the Tip).

The Ostron faction (the people populating the Cetus Colony) will require you to perform tasks in the Plains of Eidolon which will build up your reputation with them (44:00). It seems to be operating on a Syndicate-like system.

Around 46:38 the developers confirm that you will not be able to walk around in Operator mode within Cetus, but there will be a reserved section for them, though details are not yet available. The area will be linked to the NPCs involved with hunting the colossal Eidolon enemies.

Plains of Eidolon gameplay begins with some technical details around 47:06. Steve shows how the Cetus Colony (player hub) stops being rendered once you go through the gates leading to the Plains of Eidolon (mission zone). He also confirms that the Cetus Colony will have a cap of 50 players (per instance) whereas the Plains of Eidolon will be limited to your squad. That said, the developers want to accommodate for Public matchmaking to be seamless.

Archwing discussion begins at 49:48 and Scott expresses some concern with gameplay and combat surrounding Archwing. The primary focus is to allow for the mobility and combat is a secondary feature to worry about. For now it will remain a Gear item which must be deployed, but they want to employ a key bind for it in the future. For a hint of what to expect, Scott describes how the enemy AI will respond to players deploying archwings by calling out skiffs and anti-air weaponry.

From there, Steve roams the landscape showing off technical aspects such as the day/night lighting, new areas not yet shown on the stream which are more Sentient-like in nature, and soaring over the terrain on an archwing.

The Eidolon units themselves are still being worked on and details regarding the encounter are not ready to be shared.

Written By TGDM

Overly sarcastic video game enthusiast.

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